The Chimera (2026) by Zani Pixels for Game Boy Color.
A dystopian shmup with puzzles where megacorps rule and AI runs wild. Can you survive the resource wars?
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The Chimera (2026) by Zani Pixels for Game Boy Color.
A dystopian shmup with puzzles where megacorps rule and AI runs wild. Can you survive the resource wars?
Source
G50, a Commodore 64 demo by Lethargy, features scrollers and took fourth place at the รrok Party in July 2026.

The demo was coded by Visage, with graphics by zscs and Vera, and music by slyspy.
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FIDATI. (2026) by charger0277 for Sega Genesis, not only C64.
A damn hard platformer โ every trap and trick you can learn. Floors lie, flags mislead, and your gun must be earned, not found.
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FIDATI (2026) by charger0277 for Commodore 64.
A platformer that breaks its promises fairly โ every trap and trick you can learn. Floors lie, flags mislead, and your gun must be earned, not found.
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Vulgus (2026) by JOTD for Amiga AGA โ a faithful 68000 transcode of Capcomโs 1984 arcade shooter.
Fly, bomb, and laser your way through waves of enemies. We would love to see that for OCS ๐
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Pitfall II: Lost Caverns (2025) by 21bloques for Amstrad CPC
Faithfully adapts SEGAโs 1984 arcade original. Swamps, snakes, rolling logsโevery jump could be your last. Can Harry reach the end?
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MONK.CC (2025) by BiscuitLocker for Game Boy Color.
A handheld doppelgรคnger tale born from a single jam theme. Short, pixel-heavy, and quietly unsettling.
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Lefty: Stirred, Not Solved (2025) by Quantum Code Monk for Amiga AGA.
A Police Quest homage where missing persons at Lefty’s bar leads Sonny Bonds into the Death Angel’s trap. Requires Scala Player separately.
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Ring Dash SMS (2025) by BriG78cx for Sega Master System.
Sonic meets retro run-and-grab โ 12 levels across 6 light/dark zones.
Collect rings, crush badbots with invincibility, and climb the scoreboard.
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