News

PocketCM ImageViewer v0.8 (PPC Application)

PocketCM ImageViewer is currently a test version, the purpose is to experiment what’s possible with image on our Windows Mobile device using the PocketCM framework.

Changes:

– Rotation support (scroll from top to bottom on the rightmost part on the screen when in slide or zoom mode).
– Variable zoom support (slide on the bottom on the screen to change zoom)
– Header button now disappear after a few seconds of inactivity, allowing you to see the picture fullscreen.
– Rewritten image loading engine, should be faster but mostly support bigger image. The good news is that those improvment will be in the next PocketCM Contact build.

http://forum.xda-developers.com/showthread.php?t=333559

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Motion Driver v1.0 plus SDK (PSP misc)

Here comes a driver and SDK for the Neoflash Motion Kit by Raphael.

Release notes:

After a long time, hereรขโ‚ฌโ„ขs an update for the motionkit driver too. It finally brings the driver and SDK out of beta status and merely contains a new motionUnload function that allows to unload the currently running motion driver so you can load a different version as well as addresses a problem when trying to load the driver in a 3.xx+ kernel application.

So what does it do?
If you are a dev: You get easy acces to the neoflash motion kit input data without any SIO coding on your side, provided as raw gravital acceleration vector as well as a rotation vector that represents the tilting of the PSP. Those values are also filtered and smoothed over time in a configurable way to enhance signal quality without any coding on your side. You also donรขโ‚ฌโ„ขt have to care whether the user has the motion kit plugged in or not, you just poll the motion data as an additional input method – as long as no motion kit is plugged in, the driver will just return zero values for all vectors. If your application requires a motion kit to be plugged in, you can easily check for that too (the SDK sample application shows a method to do so). Apart from that the driver bypasses the nosound problem that the motionkit suffers from because itรขโ‚ฌโ„ขs being connected to the headphone port. Itรขโ‚ฌโ„ขs even possible to switch the motion kit and headphones at any time without a problem.

If you are a user: You get a custom firmware plugin for adding a simple support for the motion kit to any UMD game or homebrew by enabling the button forwarding mechanism, which interprets motion gestures as configurable button presses. Ever wanted to navigate through XMB by tilting your PSP? Do it!

Discussion: http://forums.qj.net/showthread.php?t=143051

http://www.fx-world.org/wordpress/?p=51

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JoySens v1.42 (PSP Application)

JoySens is a custom firmware plugin for Sony PSP that allows you to control the sensitivity of the analog stick in a very efficient way as well as “repair” faulty analog sticks. In very bad cases where the analog stick is not repairable, you can also just disable it so it doesn’t interfere with your games anymore. Apart from that it includes functionality to swap and remap DPad input to analog stick and vice versa, hence allows you to control the XMB with the analog stick for example.

Changes:

– fixed compatibility issues with Sony UMD driver (and possibly some other applications that require more kernel memory)
The config file system now uses a mere 1Kb of RAM where it used 24+Kb in 1.4/1.41
– Reduced module size a bit (to further help memory problems)
– added a workaround info output for POPS (flickers a lot, but at least you see something)
– fixed the adjust calculation to avoid crashes for high values (shouldnรขโ‚ฌโ„ขt happen anymore even with adjust 32.0)
– fixed a little Button remapping bug

http://forums.qj.net/showthread.php?t=143050

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Wii Region Changer v1.0 (Wii Application)

Wii Region Changer let you change your Wii’s region code freely. Custom IOS v37 rev 03 or newer is required.

Thanks to http://www.tehskeen.com for the news.

Update 13.07.2008 – 19:00
It seems the Wii Region Changer is not a “complete” product and therefor might harm or brick you Wii. PLEASE DO NOT USE IT!

The link in the original posting has been removed!

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Inferno DS (30-07-2008) (NDS Application)

Inferno is an operating system for creating and supporting distributed services.

Inferno was first made in 1995 by members of Bell Labs’ Computer Science Research division to bring some principles of Plan 9 from Bell Labs over to other systems. Inferno is a distributed operating system based on three basic principles borrowed from Plan 9:

* Resources as files: all resources are represented as files within a hierarchical file system
* Namespaces: the application view of the network is a single, coherent namespace that appears as a hierarchical file system but may represent physically separated (locally or remotely) resources
* Standard communication protocol: a standard protocol, called Styx, is used to access all resources, both local and remote

[Text taken from Wikipedia]

Thanks to brakken / http://www.tehskeen.com and Nintendo-Scene ( http://nintendo-scene.com/1116 ) for the news.

http://code.google.com/p/inferno-ds/

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Auto Lock (CSDEVCTRL) v3.22 (PPC Application)

Auto Lock (CSDEVCTRL) is another auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active) or complete locking (no keys are active).

Changes:

30/07 – v3.22 – Added Sliding support. Various Fixes.

http://forum.xda-developers.com/showthread.php?t=386451

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