News

Quake Wii GX v0.04 (Wii Game Port)

A port of id Software’s Quake to the Nintendo Wii, based upon the Gamecube port.

Changes:

– Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
– Transparent status bar (adjustable)
– Variable 2D resolution
– Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon)
– A new menu for adjusting new features
– Various bugfixes

Thanks to www.tehskeen.com for the news!

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By
Xsystem v0.1 (NDS Application)

Xsystem is a filebrowser by hacker013.

Release notes:

I’m busy with a semi os / filebrowser. It is like DS-DOS, this is in early alpha stage.
Know bugs: Keyboard is not drawn properbly.
It includes a Brainfuck interpreter (it supports all 8 commands + exit sign X.)
Enter help to see all commands. Please give good feeadback.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By
iLife PSP v1 (PSP Application)

iLife by C.Ronoldo_13 is a file browser, launcher and media player application for PlayStation Portable.

Quote:

3 languages: Spanish, English and French.
Visually attractive browser.
Plays Mp3, OGG and ATRAC3, gives information on the song, like Artist, Title …
Supports images as PNG and JPG.
Run-ISO, CSO, and probably DAX. (PSX games yet to go)
Run-PBP, PRX and ELF.
Extract-ZIP files.

Thanks to www.tehskeen.com for the news!

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By
Woopsi v0.34 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Changes:

– Fixes:
– All gadgets have protected copy constructors.
– Added destructor to DimmedScreen class.
– Replaced SuperBitmap::drawLine() with a function that works correctly.
– Fixed crash in SuperBitmap::floodFill() when pixel stack overflowed the DS’ stack.
– Fixed bug in SuperBitmap::floodFill() that prevented rows above the initial click point being filled and occasionally froze the DS.
– Fixed path null pointer crash in FileRequester constructor.
– SuperBitmap::drawHorizLine() no longer tries to DMA_Force() if the width of the line is 1.
– Fixed size of data stored in SuperBitmap floodFill’s stack.
– Removed bitshifts from Screen::Drag() that would prevent resizing the screen on alternative platforms.
– Windows can no longer be dragged vertically out of non-permeable screens that are themselves dragged down.
– Fixed crash when dragging screen in SDL build.
– Added John’s fix to limit SDL screen dragging to bottom screen.
– Gadget::lowerGadgetToBottom() does not try to move decorations.
– Gadget::raiseGadgetToTop() only invalidates the rect cache of any gadgets it collides with.
– AmigaWindow controls how it moves to the top of the parent gadget stack rather than the Screen gadget.

– New Features:
– FileRequester tidied up and flags parameter added to constructor.
– Added FileRequester demo to examples directory.
– Added DimmedScreen demo to examples directory.
– Fixes to example makefiles.
– Added DimmedScreen readme file.
– Added WPaint to examples directory.
– Gadgets get drawn automatically when added to their parents.
– Added EVENT_MOVE_FORWARD and EVENT_MOVE_BACKWARD events.

Thanks to www.tehskeen.com for the news!

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By
Paradroid (25-09-2008) (Wii Game Port)

Okachobi ported SDL Paradroid to the Nintendo Wii.

Changes:

– Explosion graphics now work (libFAT issue with long filenames)
– Memory usage significantly reduced
– Performance improved considerably
– Frame rendering code changes
– Level properly dims after cleared (also libFAT-related)
– More logging added (logfile may grow faster as a result)
– Distribution zip size reduced

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By