News

BlackjackDS v0.7 (NDS Game)

Scott McFly comes up with an updated “Blackjack DS”.

Changes:

– New, clearer card graphics with suits
– Sound effects for card dealing and shuffling
– In-game help pages on how to play blackjack
– New options to tweak:
* Can change number of decks between 4, 6, and 8
* Can alter splitting rules
– More stats including breakdown of initial player/dealer cards

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Tommy’s Boarding School RPG DX (NDS Game)

Trabitboy has updated his RPG game Tommy’s Boarding School.

Features:

– 4 tables with 4 mystify opponents!
– Graphs a little rough but original and fun!
– Short dialogues but to die of laughter!
– And an end to the height!

Thanks to www.nintendomax.com for the news!

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Element DS (24-10-2008) (NDS Game)

Element DS is inspired by the Flash game called “COLLISO DS” created by kurohako. The DS version has been redesigned and made from scratch and features about 160 levels. The objective in game is to remove all the blocks by dragging them toward the blocks of the equal symbol/color. Two blocks of different color will reverse/swap their colors once they collide. The Blocks won’t stop until they either hit another block or the walls, meaning that they travel either horizontally or vertically unless they meet the obstacle in their path.

Changes:

– Fixed level 79. (thank you The_Pimousse a)
– Case Ghost during playback, press the A button or touching the screen with the stylus. (Idea of The_Pimousse)
– The bug relentlessly when the stylus on a tab after selecting a block. (thank you The_Pimousse a)

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Caisse DS (24-10-2008) (NDS Game)

Kukulcan updated his Sokoban game “Caisse DS”.

Changes:

– Correction of 2 levels.
– The 500 levels are checked every now and finishing (no doubt about it).

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DS Brut (NDS misc)

DS Brut is an open source hardware prototyping platform for the Nintendo DS, aimed at enthusiasts, artists and game developers alike. We manufactured Slot-1 cartridges that allow you to control a basic UART, up to six GPIO lines, up to three ports for PWM, up to two ADCs, and I2C bus – all from within your own DS homebrew application.

The cartridge features one Atmega168 microcontroller which – like the Arduino – can be very easily programmed via the TX/RX pins. By default, the microcontroller runs a programm (source code available) tailored for use with a LGPL-licensed library for devkitPro, that makes it possible to access the microcontroller’s peripherals from within your DS code. The library transparently handles all communication with the cartridge over SPI bus, which makes it extremely easy to use for developers. As its API closely resembles those of Arduino (analogRead(), digitalRead()), you can start prototyping right away if you have some experience on that platform!

Discussion: http://forum.gbadev.org/viewtopic.php?t=16160

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Epic Rocks v1.01 (GP2x Game)

Epic Rocks is a classic arcade game where you have to survive in an asteroid field for as long as possible. The game is only about getting the highest score and is designed for quick, fast gameplay. There are six different levels with various hazards to avoid, four different ships to command and a bunch of special weapons to utilize, including the devestating Beam Saber and the experimental Gravity Mine. Also included are a lot of flashy special effects and pumping music.

Download and discussion: http://www.gp32x.com/board/index.php?showtopic=44888

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Super Smash Bros DS v0.2 (Demo) (NDS Game)

GEMISIS released a demo of his “Super Smash Bros” clone.

Changes:

– Start with 3 levels
– Start with 3 Characters
– 11 Unlockable levels
– 7 unlockable characters
– A variety of characters
– A variety of levels
– Auto save feature
– 4 New characters
– 3 Returning Characters
– All Brand new stages (except for maybe 2)
– High score table (still working on fixing, but will definitely be in 3rd demo, if not this one)
– Main Menu Music
– 1 Fight able Enemy (depends on which character, but might be fixed in time for demo)

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