News

CubeWorld v0.0.57 (iPhone Application)

CubeWorld is an iPhone native application that’s able to show spherical panoramas. Rendering is based on a cubic map and it’s done using OpenGL.

Changes:

When there are 20 or more panos there’s a first letter selector for names.

http://www.marcogiorgini.com/articoli.asp?art=115

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Pandora Preview Video (Pandora misc)

EvilDragon has released a rendered preview video of the Pandora. It’s not the actual model (and the keyboard is just a preview and doesn’t have anything to do with the real keyboard).

Discussion: http://www.gp32x.com/board/index.php?act=ST&f=62&t=41311

http://www.youtube.com/watch?v=lYR1gRuLTdc

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Placamaster 68k v1.30 (Genesis misc)

tomman has relased an update to his “Venezuelan license plate generator” for the Genesis/MegaDrive.

Changes:

– Full code rewrite in the latest and greatest BasiEgaXorz version (1.24_rev3):
+ Plate generation engine and customizer module 99% free of nasty bugs
+ Rewrite using subs/functions – up to 5% slower, but easier to mantain
+ Replaced most string handling functions (Left$/Mid$) by direct string array handling – faster and less prone to crashes
– NEW: You can now select the state for MINFRA plates with custom serials! Or if you want, you can still use state autodetection, based on the plate’s serial (now plate-type dependant)
– Now customized serials (and those from plates shorter than 7 characters) are perfectly centered into the plate
– Customized serials max length now depend on the plate type
– Fixed a minor bug in plate information: Miranda/Merida state plates were being detected with the “wrong” state (crossed wires
– Minor fixes here and there for minimize those annoying “artifacts” on scene “transition”/drawing routines
– Minor redesign to the font used to draw plate serials: more cleaner and rounder

http://www.pdroms.de/phpbb/viewtopic.php?f=6&t=442

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Mandelbrot Wii (Wii misc)

This is a Mandelbrot set generator available for Wii and Windows platforms.

Useage:

You can load it with Front SD ELF Loader, I haven’t tried the other possibilities but they should work.
A – zoom
control pad – move
L,R – change palette
X,Y – change number of iterations – use to get more details
start + Z – resets to loader

http://wiibrew.org/index.php?title=Homebrew_apps/Mandelbrot

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GPU v0.0.5 (XBOX 360 misc)

tmbinc has updated his GPU library.

Release notes:

First, here are the promised slides for my Breakpoint 2008 presentation about รขโ‚ฌล“Gaming Consoles for demoscenersรขโ‚ฌย: breakpoint-2008-slides.pdf

Then, Iรขโ‚ฌโ„ขve updated my GPU library a bit. The biggest thing was a rewrite of the interface, so now itรขโ‚ฌโ„ขs all encapsulated into a nice API. Iรขโ‚ฌโ„ขve also added some features (stencil buffer ops, drawing with index buffers), and fixed a LOT of bugs (for example vfetch patches on more complex shaders). The updated GPU library, included the mentioned รขโ‚ฌล“spinning cubeรขโ‚ฌย example, is available.

Also, Iรขโ‚ฌโ„ขve ported some existing code to my library. A simple test scene looks like this:

This is a per-pixel lighting shader with stencil-based shadow volumes – and obviously 3 cubes. I thought it looked nice enough to put it here.

http://debugmo.de/?p=65

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Goomba Color (29-03-2008) (GBC emu for GBA)

Goomba Color is a GBC emulator written for the GBA. Even though the GBA usually natively plays GBC games, Goomba Color provides the convenience to run multiple games from a flash cartridge, and also runs on the Nintendo DS and Game Boy Micro.

Changes:

* Rearranged VRAM and allowed more leeway in games crossing past page #0
* Frame Rate counter now visible
* Optimized memory reads by 1 cycle
* Fixed LCD status polling for real (Final Fantasy Legend 1&2 work again)

http://www.dwedit.org/gba/goombacolor.php

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