News

Ultimate Mortal Kombat 3 v2018.05.17 (Non Public) (GBC Game)

Ultimate Mortal Kombat 3 is a non public 8-bit demake of Mortal Kombat 3 for the Game Boy Color by PSC. This project is in private beta since ages, but it still comes along. The project is non commercial and non profit.

Quote from Twitter:

If you guys would like to play a version of the beta with more characters (Jax, Kung Lao, SubZero), just email me: z80artist(at)mail(dot)com It’s a bit glitchy, but may be fun while waiting for the upcoming major update.

Source

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NXEngine v2018.05.20 (Nintendo Switch misc)

NXEngine has been ported to Nintendo Switch by carstene1ns and is a reimplementation of the original Cave Story / Doukutsu Monogatari game engine, using its data files. The game itself is a pretty famous side-scrolling platformer from 2004. This release has nothing to do with Cave Story+ (published by Nicalis and being an actual, official Switch game).

Thanks to Nintendomax for the news!

Video: NES Programming #32 – The colors! The colors! (NES misc)

Michael Chiaramonte shows us more NES Programming.

Quote:

In this episode I got palette data exporting more or less how I wanted and was able to load meta-tile palettes manually into the PPU to see what they looked like on the emulator. I found that we’ve run into a problem because the screen is only 30 tiles high as opposed to 32 so I need to figure out how I’m going to modify the palette attributes to accommodate. Next time, we’ll work on that and remove some of the fakery involved in getting the palettes loaded into the system. Thanks for watching and see you Thursday!