If you are into limited run homebrews you may want to know that Mystery World Dizzy for NES by the Oliver Twins is still avaliable in limited quantities.
News
Tripico is a PICO-8 game by YahooR1. Connects object to three and make your own world. Dogs are really bad guys, so take care where do you puts them.
SlipWays is a PICO-8 game by krajzeg. Drag the map around using the right mouse button or the SDFE keys. Click to drop a wormhole that will become your starting point. Then click and drag to find some planets, which you can colonize with your chosen industry type. Drag from planet to planet to connect them with a slipway. Try to connect planets that make stuff with planets that need it. Buy structures by dragging them from the bottom-right corner. Research technologies from the top-left corner. Click the heart symbol to check your score.
Changes:
Updated for 1.02 – bugfix and tooltip clarification release
Schrรถdie is a PICO-8 game by flynncredible. Help Schrรถdie the cat dodge the poison bubbles in two possible alternate realities! You’ll need a keen eye and cat-like reflexes to escape theoretical danger. While inside the box, Schrรถdie is in a constant state of being both dead and alive…But which will become a reality once you open the box?
Curse of Kildren is a PICO-8 game by gfcarstensen. It’s a Zelda like adventure. Defeat the wizard Kildren and release the kingdom from his wintery curse. Features an Overworld and 6 dungeons to explore. Includes 6 bosses, and many different enemies, weapons and items.
Changes:
* Made shield block standard glowing bullets (does not block fireballs)
* Changed static trap that shoots in 4 discrete directions to use fireball (so can’t block) – the trap that targets you still uses the standard bullet
* Made you start the game after death assuming you have found some heart containers with 3 hearts, not 2.
Michael Chiaramonte shows us once again how to do some NES Programming.

Quote:
In this episode, we test a few more ideas out to see if I can make my asset loading code work efficiently enough on the NES. After reaching my conclusion, I modified the asset tool to support swapping colors in the palette for the transparent color and saving the sprite changes back to disk. Next time, we’ll start working on tile mapping and loading the game backgrounds into the nametable. This will mean we have to start looking at palettes more seriously, too.
Alfonzo’s Arctic Adventure for NES got an updated demo!
Release notes:
Iโve uploaded a new demo for the Alfonzo game, now titled โAlfonzoโs Arctic Adventureโ. This demo contains the same first world and melee mode as the previous demo, but with the updated features that will be available in the full version of the game, including cut scenes, a world map, and secret exits. Personally, I believe it is much more polished and professional looking. Give it a try and see for yourself!
Mikael Tillander shows us more of his still unnamed Genesis game.
Quote:
Speed-running the now named(?) game! I still suck at it, was too early on a double-jump so the sequence got interrupted. #megadrive #genesis #gamedev







