News

GX RGB Renderer Library v1.0 (Wii misc)

GX RGB Renderer Library is a library for Nintendo’s Wii.

It supports the following functions as of v1.0:

coded by NoNameNo
void GRRLIB_FillScreen(u16 color);
void GRRLIB_PutPixel(int x,int y, u16 color);
void GRRLIB_Line(short int x1, short int y1, short int x2, short int y2, u16 color);
u16 GRRLIB_Conv888_565(u32 colorin);
unsigned GRRLIB_Rand(unsigned long MAX);

coded by uschghost
void GRRLIB_DrawImg(int xpos, int ypos, int width, int high, const u16 data[]);
void GRRLIB_DrawTile(int xpos, int ypos, unsigned short width, unsigned short high, const u16 data[], int frame);
void GRRLIB_DrawMap(int xsize, int ysize, int map[],const u16 tdata[] ,int tsize,int scrollx, int scrolly);

coded by dhewg
void GRRLIB_InitVideo ();
void GRRLIB_Start();
void GRRLIB_Render();

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Pimp My Name (R3) (PSP Lua Application)

Define a 8 letters Name and a custom color. Chosse a Font style and the Name will be displayed as a Tag.

Changes:

Now you can define a 8 Letters Name
New Visual Keyboard
You can define the Color of your tag
New More Fonts (video games titles Fonts Added on a second Page)
All bugs And Errors Fixed
New commands added
Code optimized

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Terrance and Phillip (Build 22) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

Added 2 new screens. Screen 21 has the first appearance of a “smart pig,” a pig that knows where you are and chases after you.

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XRoar NDS v0.20f3 (Dragon emu for NDS)

XRoar is a Dragon and Tandy CoCo emulator for Linux, Unix, Mac OS X, GP32 and Windows32.

Features:

Emulates Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1/2.
Emulates DragonDOS, Delta and RSDOS disk systems.
Raw and translated keyboard modes.
Reads and writes virtual cassettes (“.cas” files).
Reads audio files as cassette input.
Reads and writes DMK format virtual floppy diskettes.
Reads (and supports in-memory writing of) JVC and VDK format virtual floppy diskettes.
Custom snapshot format; no “.pak” support yet.

Release notes:

The DS port is advancing nicely. This version features interface for input configuration (though this doesn’t get recorded anywhere yet, so you have to set it each time) and snapshot saving. Sound is now pretty much spot on, and video is synced to 50Hz where appropriate (DS allows its current idea of which scanline it’s on to be modified). ROMs should sit in fat:/dragon/roms/ (or just fat:/dragon/). Swapping screens (‘START’ by default) now maps the touch screen to analogue joystick input (good for games like Katerpillar Attack).

It is built against a recent CVS checkout of libfat, so supports DLDI patching (shouldn’t be required for most recent flash carts).

xroar.nds – v0.20f3 slot 1 binary.
xroar.ds.gba file – v0.20f3 slot 2 binary – untested.

Thanks to http://www.dcemu.co.uk for the news.

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Simple Media System v2.8 (PS2 Application)

Eugene Plotnikov has updated his SMS (Simple Media System) multimedia playing application for the Sony PS2. Using this program you can view multimedia files including DIVX, AVI, XVID, MPEG, MP3, etc … on your Sony Playstation 2 video gaming console.

Changes:

– added FLAC audio support;
– added small (32 entries FIFO) history buffer for video clips. It is saved into ‘SMS’ folder on the memory card. History is based on the absolute file name. Only clips that were ended by the user action (triangle gamepad button) are added/updated to the history buffer and the buffer is saved automatically, so there can be some pause when playback is ended by the user;
– added support for raw .ac3 audio files;
– added functionality to control vertical image position for video clips. It is available via player menu during playback and may be useful to display subtitles more nicely;
– updated USB mass storage driver (added device handling with sector sizes other than 512 bytes);
– updated network driver;

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Blix32 (GP32 Game)

Blix32 is a remake of Nick Kouvaris’s flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves.

Discussion: http://www.gp32x.com/board/index.php?showtopic=41366&view=findpost&p=598255

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