News

MyPSP Robotics v5.1.0 (PSP Application)

A new version of MyPSP Robotics is out.

Here are the release notes:

In this new release, the 5.1.0, the programmer have add/change:

– Bugs removing! (RAM Space shortage)
– Implementation of Voice Speech Recognition by porting of Pocketsphinx

For further information you can consult the documentation in the folder “ReadMe” of the homebrew.

source psp-ita.com
http://www.psp-ita.com/forum/viewtopic.php?t=12754

———————————————————————–
All the functions of MyPSP:
———————————————————————–
MyVoice: it is a Text to Speak in English language, derived from porting to PSP the Flite: http://www.speech.cs.cmu.edu/flite/
Functions:
– Direct Male voice on audio speakers as Text to Speech or Text to Wave file.

MyVVoIP: it is an audio and video management module with WiFi connection.
Functions:
– Audio input both from GoCam microphone or from Socom Microphone
– Audio recording to a wave file with position index of records
– Video input from GoCam
– Audio transmission between two PSPs using both Adhoc or Access Point connection
– Audio and Video concurrent transmission from one PSP to another using both Adhoc or Access Point connection
Coming soon:
– Voice and Video concurrent two ways transmission between 2 PSPs

MyAudio: it is an audio management module.
Functions:
– Audio input both from GoCam microphone or from Socom Microphone
– Audio recording to a wave file with position index of records

MyAI: it is an Artificial Intelligence module with a knowledge base of common sens sentences. Derived from work by: www.openmind.org
Functions:
– An SQLLite3 data base as a knowledge base
– SQL Queries of kind “What is xxx?”, “Where is xxx?”, “What is the purpose of xxx?
Coming soon:
– SQL Add instances to the Knowledge Base
– Free sentence analysis and random answers
– Open dialog two PSPs on random subject

MyEye: it is an Artificial Vision module realized fully integrating the Intel OpenCV Library.
Functions:
– OpenCV functions like camshift, chessboard detection, conrenrs, edges, filters, etc.. fully running according to available RAM of PSP
– Face Recognition of individual persons
– SIFT integrated as from
http://vision.ucla.edu/~vedaldi/code/siftpp/siftpp.html
for detecting and matching same features on different scaled images
– GOCR as from http://jocr.sourceforge.net/ for recognizig and reading and writing characters and text from images
Coming soon:
– GOCR with GoCam for detecting and reading and writing text and characters that are detected from direct GoCam video
– OpenCV Applications like Gesture recognition: position of hands or fingers to detect visual commands; Pedestrian position; moving patterns etc..
– SIFT games: detecting objects on a wide images
– many others…

– MyWiFi: it’s a WiFi services collection both using Adhoc connection or Access Point
Functions:
– FTP Client and Server
– CURL http client
– CURL downloading
– Host IP Address Resolver

– MyAcc: Basic test for GoCam and GPS data input and management
Functions:
– ready for next applications like a Bycicle GPS with Altitude profile, Ascensional Average Velocity with maps and riding videos

– My3D: a 3D graphic engine for aplplications
Functions:
– ready to be used for mathematical applications plotting 2d and 3d lines, curves, surface by parametric or explicit functions

– MyHW: a full PSP hardware test under 3.xx, to assure the full functionality of MyPSP software under last custom firmware
Functions:
– sequence of tests also used to assure a full awareness of its own state of PSP robot

Coming soon modules:
– MyTalk: Voice Commands recognition using pockectsphinx by http://www.speech.cs.cmu.edu/pocketsphinx/
Next Functions:
– at least PSP commands like CROSS, CIRCLE, TRIANGLE, SQUARE etc.. recognized by voice as audio input of users and further powerfull applications

– MyPic: Full interface via SIO port of PSP to a microcontrolle I/O mainboard for (like PIC):
– Analog and digital sensors input
– Digital output of signals
– Servo motor activation

Next planned development all-in-one MyPSP Robotics:
– Completion of MyVVoIP
– Completion of MyAI
– Implementation of MyPIC
– Realization of a 4-wheels moving Robot detecting obstacles, recognizing images of the environment around, receiving voice commands, speaking, etc..
– others…

http://forums.qj.net/showthread.php?t=131812

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XAVShell v1.0.3 (PSP Application)

XAVShell is a shell application for Playstation Portable.

Release notes:

Changes, XAVShell 1.0.2 – 1.0.3

– Cursor bug fix.
– SDK updated
* Simple encryption and decryption library and header.
– The password must be encrypted (use the utility XAVShell Password Generation aka XSPG.exe for make it)
– XAVShell Multitool utility (use it for generate the speed cursor and other things, look his instructions opening the application,
you need .NET Framework 2.0)

Note : Copy XAVShell folder to /psp/game or /psp/game150 .

About XAVShell Multitool you will get more information looking it.
Now on the shell there is new icon ‘Homebrew1’ it’s not work yet because his file configuration has more characters than 1 and we have to implement a new function for read it. On the next revision it’ll be solved.

Download -> http://www.megaupload.com/?d=14NCISEO

http://forums.qj.net/showthread.php?t=131813

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Muepp Muepp v1.5 (GP2x Game)

Achim is steadily improving his game Muepp Muepp for GP2x. Goal is to catch as many smilies with the touchpen, as possible. The game can be also controlled by the regular joypad, which makes this game work on both currently available GP2x’s, the GP2x-F100 and the GP2x-F200.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2431

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The Great Escape v0.1 (GP2x Game)

You are Punk-Man and need to escape from a prison without beeing catched.

4pac’s litte game is inspired by the Game & Watch game “Escape” originally released in 1981. To our knowledge it’s his first GP2x game, so give him a hand and leave feedback in the linked thread below, where you can also find the download.

http://forum.gp2x.de/viewtopic.php?t=5048

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Ports of Call DS WIP (NDS Game)

Older gaming experts might remeber this genoius game called “Ports of Call”. Ports of Call is a trading simulation developed in 1987 originally made by Aegis Interactive Software. In the beginning you buy a ship, which you will need to transport goods and gain money. With the earned money you can buy better ships and the whole game adds up more and more.

Here are a few more details from the author:

Progress is going quiet well with Ports of Call DS. So good even that i descided to put a little teaser online of the progress.

The game mechanics are in place and the basic elements such as trade and travel can be done. What is still left open is banking and map events. When i am finished with those parts i know how much memory is still available for sound effects and music.

http://85.150.216.22/blog/

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Introduction to Nintendo DS Programming (NDS misc)

A major release of Patater’s DS programming manual is here!

This manual now covers additional aspects of Nintendo DS Programming including multiple sprites, multiple backgrounds, multiple palettes, the touch screen, Slot-1 devices, and more. The manual’s case study has undergone a significant rewrite and covers more ground than ever before.

Thanks to dovoto / http://www.drunkencoders.com for the news.

http://patater.com/manual

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iAthan v0.04 (iPhone misc)

This application might be interesting for muslims: Get prayer (salat/salah/namaz) timings for your local city along with Qibla direction, distance and athan (azaan/azan) now on iPhone and iPod Touch!

Changes:

Athan Selection fixed for Medina
Hijri date correction fixed
iAthan now launches at prayer times automatically (however for now it still does not support waking the phone up from sleep)
City deletion problem fixed for the default city, ‘London’
Vibration alerts added

http://www.guidedways.com/mobile/iathan/download_iathan.php

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SMSD v0.2.1 (iPhone Application)

SMSD is an iPhone SMS management application.

Changes:

Localization : Italian by Bruno
Localization : Chinese by jackielo
Localization : Spanish by Jose Maria Calvo
Localization : Polish by Mariusz Ostrowski
Localization : French by Simon Vandaele
Localization : Norwegian by Geir Lund
Localization : Swedish by Sebastian Mattsson
Localization : Finnish by Sebastian Mattsson
UI Enhancement : Confirmation while deleting all messages in the list.
Fix : Localization support had broken Backup implementation.
Fix : Phone freezes!
Fix : Delete All used to crash.
Fix : Sent message was not shown in sent box if it is empty.

http://amrut.joshi.googlepages.com/smsd

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Powder (Build 096) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

Changes:

Golden tridude is reflective as intended.
Soul suckers now have encyclopedia entry. (Richard Quirk)
I had forgotten to update the non-classic tilesets with some approximations of the new tiles. This has now been done.
Creatures blown into something that kills them will no longer cause a crash.
Fire elementals boiling water, falling in the resulting pit, and dying, will no longer crash.
New ring: polymorph control; along with the required intrinsic. If you have polycontrol, you can chose the form of any creature you have slain.
Creatures with polycontrol will try first to become their most evolved form. If they are already that, they’ll stay the same, unless they figure they are close enough to death a polymorph might be worth a shot.
Wand users that are almost dead may decide to zap themselves with polymorph in hopes of a better roll.
Mini icons are flipped when moved to the off-hand. Most notably, the bow will point away from the character in all cases. The handle for the off hand has also been made symmetrical to the main hand so a symmetrical mini-me will work as expected. This required a two pixel change to the mini-me icon. (Akoi Meexx)
Restarting the game would not delete any of the items in creature’s inventory, leaking memory. This was very apparent during stress tests causing the DS and GBA to quickly run out of memory and PC based systems to eventually run out of MOB ids.
Killing yourself with Acid Splash will no longer crash.
Creatures who revert to normal form after teleportitis, auto-searching, being blown by the wind, boiling water they stand on, will no longer crash.
Creatures reverting to their normal form from their own fireball will no longer crash.
When in look mode, clicking will scroll to that tile and give a brief description. Clicking the current tile will end look mode and give the long form description. (Richard Quirk)
Three more maps.

Thanks to cid2mizard / http://www.dev-fr.org for the news.

http://www.zincland.com/powder/index.php?pagename=release

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