News

Where hacking meets demoscene – abusing mass market hardware for the greater good (misc)

One of the seminars at Breakpoint 2008 held the title “Where hacking meets demoscene – abusing mass market hardware for the greater good”, which has been presented by tmbinc – who is in particular known for beeing a part of Team Wiizers who released the Twillight Hack. It’s pretty interesting and shouldn’t be missed.

Quote from http://breakpoint.untergrund.net/seminars.php#s3

tmbinc is probably more known for his work on gaming console platforms and other interesting hardware than for his demoscene coding. So far he coded on the Gamecube, the Xbox 360 and the Wii, always with the intention to make the available hardware useful for own projects, without being an official developer.

Gaming console hardware offers a great value for a great price, but are unfortunately usually locked down to only execute authentic code. This seminar will focus on homebrew code on the Nintendo Wii and the Microsoft Xbox 360. After giving a short overview over the two quite different architectures, methods to load own, unsigned code to retail machines will be explained and demonstrated. Finally, a “hello world” for both machines will be discussed, to give potentially interested demo coders a start.

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Cave Dig PSP WIP (PSP Game)

The autor of Cave Dig PSP released a bunch of new screenshots and some work in progress information.

Quote:

Though i’d drop by, and post a few more screenshots with this game, still not ready to be released, but is almost there, Screen Shots Below.

Ive been workin on this alot latley, after re-writing it twice over the past week (after running into memory and speed issues in lua (note: coded in lua as a prototype, later to be coded in C))

Ive finally got everything running smoothly again, but still have a few more things to add in, see below.

* Need to re-work current enemy, and add another 2 (for now)
* Need to add bubbles (similar to balloons, but if they touch you while floating up, or are touched by a monster, they pop, but the player can push these bubbles from side to side, like a balloon)
* Need to add some Animations in (player dieing, player entering level, player exiting level)
* Need to re-work the map file, to allow for later adding objects/enemys too.
* Need to make teleports able to shoot you out of one side of the screen and into the oppisite side.
* Need to add a function that allows you to switch places with an object, so if you push a rock upside an edge, you can switch places with it, and push it back.
* Need to fix up the Edging around the blocked tiles (half coded)

Thats all i can think of off the top of my head, bound to have missed some.

Cheers,
Soulless

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Aap Lander v0.2 (PSP Game)

You are Aap, a monkey who must stop klaas from destroying the moon from the inside out!

OMG, You race to the launch pad, unknown of whats to come, what are his defences? An informant sais that klaas has rebuilt the moon from the inside to detonate with the force of 600 Megatons of TnT, if it goes off, Earth will be catching moon remains! You must destroy the core before it is set off or we are all doomed, Good luck.

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VisMP3 v0.1.2 (PSP Application)

VisMP3 is an alternative to the lackluster built-in music player on the PSP. Although it only supports decoding of mp3 formatted files at this time, VisMP3 offers some important features that Sony could not fit into flash0, namely a media library that organizes mp3s (regardless of folder setup)as well as playlist functionality. Also, as indicated by the name, VisMP3 demonstrates several different types of visualizations for a visual as well as audio experience. The Fireworks visualization is a MUST SEE.

Changes:

Important Additions
* .zip includes a theme I made with a background and all settings included.
* Added control of CPU clock speed. Music plays down to 19 Mhz!! (for cpu speed, the bus speed goes down to 95, that’s the lowest allowed). Now you can get more out of your PSP’s battery!! If you are using a low clock speed, be sure to use simple fonts with no background or the UI will be slow.
* Simple text now has larger version to match pgf font (for list Title, etc)
* Color choice for Fonts now shows a color box instead of changing the item color, which makes it easier to read and also see the color
* Ability to change the media library directory from within the Library options menu

Important Bugfixes
* Playlist now advances correctly after text has faded.
* Playlist control keys no longer affect fade state
* Fixed some bugs in the playlist advancement algorithm
* Changing background while drawing background no longer crashes program

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SwirlyMMS v0.3.6 (iPhone Application)

A new version of the MMS application SwirlyMMS for iPhone is out!

Release notes:

So, it is time for a new release. It has two major fixes. One of them will make all o2-uk users happy since it will now let them receive. You have Mabbutts to thank for this.

The other “fix” is that the text-size limit of 2048 characters is now removed.

As for earlier versions you need an external viewer to view received pictures.

Have fun,
Mats and Tommy

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ShantzTodayChanger v1.53 (PPC Application)

This is a little tool for your Windows Mobile based phones (Compatible with WM5/WM6 but not WM2003) which will cycle ur today background or theme after a set interval of time. It has a lot of features and options that you can discover by reading the text below. And you can even use this options to achieve something other than changing wallpapers as well but that depends on your imagination. ๐Ÿ˜‰

Changes:

i)Theme Color Detection has been improved a lot. Should work much more accurately now.

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