News

BackFlip v0.51 (PPC Game)

BlackFlip is a Polarium clone, an easy to play (but hard to finish) puzzle game perfectly suited for stylus play.

Changes:

– Fixed page number bug in menu
– Improved translation system
– 400 new puzzles (resynched the database with blackflip.org)
– Added Italian translation (thanks to Scognito !)
– Fixed some text alignments
– Added 240×240 screen support, but still crappy (more like a quick hack than a real resolution support, but everything is 100% playable)

Thanks to Mollusk, the author himself, for the news.

Source

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PNGU v0.1c (Wii misc)

Description:

There’re some libs out there which can be used for develop homebrew software for the Wii, without doubts the most used is libogc, which is included in devkitpro’s releases. Although that is a very completed lib, you’ll need some other libs to do stuff which is impossible with only libogc. For example to load images or sounds.

PNGU is lib that ‘wrap’ a port of the famous libpng to the Nintento Wii, presented as an alternative to libjpeg (which has been recently ported to Wii too). PNG format has some properties which make it interesting a transparency color, alpha channels, it doesn’t modify the colors (as jpeg do when compression), open format,… There’s a set of functions (PNGU_*) which let you load a png to the buffer easily

Source

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Gmu v0.6.1 (GP2x Application)

wejp has updated his audio player “Gmu” for GP2x.

Release highlights:

* Improved GP2X-F200 compatibility: Backlight power-off now works on the F200 as well
* Improved recursive directory add: Gmu’s user interface is no longer blocked while adding large directories
* Increased maximum playlist length from 999 entries to 9999 entries
* Seeking for Ogg Vorbis, Musepack (MPC) and FLAC

Source

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Game and Watch Simulator v0.1 (GP2x Game)

This is a generic engine for simulation of Game & Watch-like games, created by Hitnrun, starting with ports of the Madrigal Game & Watch Simulators.

As for the Madrigal simulators, the simulation is aimed to be as close as possible to the real machine, simulating on-off, ACL mode, time modes, etc. Alarm and chrono modes only display default data, as there is not enough motivation for its simulation. Currently missing but in the TODO list is hiscore keeping.

For the first version, there is a port of the “Time & Watch – Monkey” game.

Source

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