News

PSX4iPhone WIP (PSX emu for iPhone)

ZODTTD posted some news about his Playstation 1 emulator PSX4iPhone on his page.

Here is the quote:

Hello from ZodTTD!

As I had said in the beginning of the psx4iphone project, I would be working on another Sony Playstation 1 emulator alongside it. This upcoming emulator should increase performance quite a lot over the current psx4iphone. This upcoming emulator is being lead by Hlide, a very talented programmer. He even contributed some of the generator of the psx4all projectรขโ‚ฌโ„ขs dynamic recompiler!

Now itรขโ‚ฌโ„ขs time for me to return the favor and help him bring his project to ARM platforms such as the iPhone. Hlideรขโ‚ฌโ„ขs project is titled yapse4all (YAPSE- Yet Another PlayStation Emulator) and though in itรขโ‚ฌโ„ขs early stages, it shows so much promise that I would like to bring some of his framework and dynarec over to psx4all. Since yapse4all currently lacks important device emulation such as the Graphics Processing Unit, Sound Processing Unit, and etc., I am able to extend yapse4all into psx4iphone. It would help Hlide by getting the ARM implementation completed, and help me by improving the core of psx4iphone. Eventually yapse4all will be in a more complete state, and could then maintain his own, more advanced, ARM arch which could take advantage of things currently not possible in psx4all such as threaded devices.

So basically if Hlide doesnรขโ‚ฌโ„ขt mind this being done, soon psx4iphone could get a very large update due to his excellent work and my extension of it.

Lots of work to be done, but piece by piece itรขโ‚ฌโ„ขs getting there!

http://zodttd.com/wp/

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PSPFlash-Card v0.3 (PSP misc)

PSPFlash-Card is designed for students to memorize all of the “important” facts that we all need to know to pass tests. Use this to make studying easier for subjects like history.

Changes:

– First there is a new Definition mode, that allows you to see the definition and guess the terms that they define.
– Second there is a new “batch mode” that shows the cards in groups of 5, so that the hard to remember terms are repeated more often when you get them wrong. This version uses a “replenishing” system, where there is a deck of waiting cards that fills the batch all the time. That way you’ll see the trouble cards at least ones every batch size.

http://forums.qj.net/f-psp-development-forum-11/t-release-pspflash-card-v03-93278.html

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Pocket Physics v0.2 (NDS misc)

Pocket Physics v0.2 is out! Main new feature: Pins!

You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. Itรขโ‚ฌโ„ขs even more fun if you have a DS Motion, which can be used to control gravity!

http://blog.dev-scene.com/0xtob/2008/01/03/pocket-physics-v02-now-with-pins/

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SMSD v0.2 (iPhone Application)

SMSD is an iPhone SMS management application.

Changes:

New Feature : Search (Names as well as text)
New Feature : Conversations.
New Feature : Localization. (Only English and Germal supported as of now)
New Feature : Delete messages from list.* New Feature : Delete All messages from (inbox, sent, search) list.
* Fix : Sync with MobileSMS icon.
* Fix : Adding lots of contacts to To: field used to crash.
* Fix : Keyboard vanishes after resuming.
* Fix : Keyboard placement on compose screen.
* Fix : Fast opening.
* Fix : Startup crash incase of large number of SMS.
* Fix : Long Unicode messages were garbled.

http://amrut.joshi.googlepages.com/smsd

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ScummVM GP2x v0.11.0 (Preview 2) (GP2x misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more…

Release notes:

All,

I would REALLY appreciate any feedback on this new preview 2 release of the upcoming 0.11.0 release for the GP2X.

This release fully supports all GP2X’s (F100 and F200 with touchscreens) however I am not able to extensively test these releases as I do not have a GP2X.

You can download the release from the forum feedback thread here.

This should support all new games added in the 0.11.0 release including Elvira 1 & 2, Lure of the Temptress and Waxworks (Amiga version).

With the exception of a possible bugfix Preview 3 release this is pretty much what will end up as the official 0.11.0 release.

http://scummvm.distant-earth.com/scummvm/2008/01/0110-preview-2-released.html

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Time Baby v8c (PSP Application)

Art has updated “Time Baby” once more.

Changes:

– Improved Colour Changer screen allows smoother control, and greater range of colours.
– Code fix to keep solar monitor working in world time clock mode.
– Various code fixes

http://forums.qj.net/f-psp-development-forum-11/t-time-baby-v8b-solar-power-monitor-131420.html

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Jack and the Beanstalk (Build 1) (A2600 misc)

atariland2600, one of the restless coders at the Atariage.com webboards, is working on a new project, called “Jack and the Beanstalk”.

The very first binary file which has three screens of the village to go through is out. Help designing level 1 screens would be greatly appreciated.

If you want to follow the development of an Atari 2600 game you might follow the release thread carefully.

http://www.atariage.com/forums/index.php?showtopic=118991

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Incoming v1.0 (Beta 6) (A2600 Game)

Ben Larson released a new Atari 2600 homebrew game to the public.

Here is what he wrote:

After many years of being sidetracked doing other stuff (getting married, moving, grad school, getting java certified, taking up other hobbies, getting sidetracked ‘playing’ rather than programming), I decided to get back to do some atari 2600 programming and finally finish my ancient and dusty game ‘Incoming!’ once and for all. I’m committed to finishing it this time around.

So without further ado, here’s the latest beta version. I’ve added moving clouds, reworked the tank graphics to give it a little more cartoony feel, made the wind more realistic (i.e. using a real X-vector deceleration now instead of just modifying the initial X vector), fixed some bugs, etc.

Personally I think the wind is a bit too strong now, but you guys can tell me what you think. The computer AI isn’t all that sophisticated and seems to struggle now in high wind / high elevation situations…

Ben

P.S. also, sorry for no PAL version yet. i’m sorry, es tut mir leid, lo siento, and je suis desolee.

http://www.atariage.com/forums/index.php?showtopic=119084

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