News

NES.app v1.10.0 (NES emu for iPhone)

NES.app lets you play Nintendo games on your iPhone. It is a fully functional, feature-rich Nintendo emulator.

Changes:

[nervegas] Un-fixed vertical scrolling to fix problems caused by it
[nervegas] Added button bar across bottom
[nervegas] Added ‘most recent’ view of last 25 played games

http://iphone.natetrue.com/nesapp/

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Adventure Game v1.64 (A2600 Game)

Atarius Maximus has yet released another update to his “Adventure Game”.

Release notes:

As I suspected it would, the falling rocks caused some hardware compatibility problems. I had to remove that feature. I think the gameplay additions have come to an end – anything else I add now just causes more problems. There just aren’t any cycles left to add more features.

I was working a little bit on adding a titlescreen song, and I’ve got the music engine code working. The only problem is the song itself — it’s from the demo by Kirk Israel at ( http://www.alienbill.com/2600/basic/music/ ), so it’s the same title music as Joust Pong/FlapPing. Now that I’ve got a working music engine, I might be able to come up with a workable title song. I’m just not very good at making music.

So, here’s the latest update, minus the falling rocks, with the addition of a title screen song.

http://www.atariage.com/forums/index.php?showtopic=108757&st=200

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GoSub2 (Build 39) (A2600 Game)

More news about GoSub2 from atari2600land are on the way too… Build 39 is out!

Changes:

I think I’ll keep the name GoSub 2 for now unless I hear more opinions about GoSub Returns. Nothing new except added a sonar ‘ping’ noise at the title screen. Also, if someone has a way to test this on real hardware, I’d appreciate it if it was.

http://www.atariage.com/forums/index.php?showtopic=111854&st=50

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Bee Ball v4.8 (A2600 Game)

Here comes another update of Bee Ball!

Changes:

New version, Head Butt added! Thanks to BlackJack for suggestion, and I realy need say thank you because this turned into a cool move!

“Head butt” not avoid only ball missing, this can be usefull for surprise attack too. Is funny defend a spike with this. To a quick look, wait ball hit the raquet, then press back and stop.

1 – Only works if ball is going to back, so not mess the gameplay.
2 – Only works when ball hit the bee’s head, ya rly, the ball change horizontal direction, and vertical speed have a fixed value (never change)
3 – You can use this for blocking, if ball is in our side (becouse the button turn to stroke)
4 – Now the opponent is a bit hard…

Also, fixed the corner bug, some changes in AI, and small graphic changes in background.
(I have not set the head butt information for AI yet).

Here’s the binary.

http://www.atariage.com/forums/index.php?showtopic=109531&st=25

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VNsea v0.4 (iPhone Application)

VNsea is a graphical (duh) VNC client for the iPhone and presumably the iPod touch (once it’s hacked) based on Chicken of the VNC for Mac OS X.

Changes:

Issue 23 : Double-tapping/clicking does not work
Issue 39 : Too easy to accidentally click when chording to scroll
Issue 43 : Hostname:port address still uses default port
Issue 28 : Pressing the home button doesn’t gracefully disconnect from the server
Issue 29 : Cannot cancel an opening connection
Issue 37 : Need hysteresis for mouse movement
Issue 40 : Remote mouse can become stuck down
Issue 42 : Connecting to server is not modal
Issue 45 : 16-bit pixel depth uses only 4 bits per component
Issue 46 : 8-bit pixel depth uses only 2 bits per colour component
Issue 48 : Connecting to osxvnc server occasionally fails even when CotVNC works

Thanks to http://www.emuholic.com for the news.

http://code.google.com/p/vnsea/

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