Fort Apocalypse has released a “2 Player Adventure” game for Atari 2600..png)
http://www.atariage.com/forums/index.php?showtopic=114436
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Fort Apocalypse has released a “2 Player Adventure” game for Atari 2600..png)
http://www.atariage.com/forums/index.php?showtopic=114436
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
atari2600land is making a port of the children’s game Kindercomp for the Atari 2600 using batari Basic.
http://www.atariage.com/forums/index.php?showtopic=114570
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A new issue of “Retrogaming Times Monthly” is online!
Topics in this issue:
* Lost Faces of H.E.R.O.
* Nintendo Realm – Late July to Aug 1986
* Old wine in new bottles – Activision TV Games
* NESCade – Mario Bros.
* Apple ][ Incider – EA Sports
* Mastering Sega – Kenseiden
http://my.stratos.net/~hewston95/RTM/RTM_Home.htm
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It looks like the iPhone dev team is up to something. Locked has been following them over at IRC and it looks like Mobile Safari on both the touch and the iPhone are suffering from a one year old TIFF exploit.
Basically, opening a carefully crafted TIFF image will crash mobile safari, causing a buffer overflow and allow for arbitrary code execution. This same exploit was used more than 1.5 years ago to crack the PSP firmware.
http://hackint0sh.org/forum/showthread.php?t=9735
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Brunni has updates his Gameboy emulator for Nintendo DS.
http://playeradvance.org/forum/showthread.php?t=12949&page=3
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OutOfRange has updated his Nethack style game DungeonS. Thanks to http://www.dev-fr.org for the news.
Release notes:
I ran into a couple of problems this week that practically halted development of the game, since you couldn’t play the game because of them, and thus needed to be sorted out. Thankfully, they are now history, and I have been able to progress with the development. The biggest step forwards has been the start of the story mode, which features a character creation screen, where you can roll to try and improve your stats, change the hero’s name, and (in the future) choose a class for your hero. Currently, there are only five levels, and they still need a little work, but they do show the game working, and how it will look in the finished version. However, there are still a number of things I have planned that remain to be added, such as;
# I’m aiming for about 50 levels.
# Every ten levels, you get a “camping” screen, where you can (hopefully) save and purchase items from the shop.
# Adding the storyline, so you know why you’re there…
# Extra dungeon items, such as teleporters, to add some puzzle elements
# Greater variety of weapons and armour for each class.
# Better AI (as it’s just placeholder AI at the moment)For two weeks development, I’m somewhat happy with how it’s turned out so far, especially due to some of the bugs I’ve had. It’s not the most complex game in the history of the world, but hopefully, with the features I have planned, I’ll increase my knowledge of c++, especially since I had practically none prior to starting this game.
I have just d/led the latest version of no$gba, and the buttons on the title screen don’t show at first… but they appear if you click the screen… don’t know what that’s about, will look into it -.-
http://blogs.moddz.com/outofrange/2007/10/07/dungeons-v01/
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Dewit has updated his NES emulator for Gameboy Advance.
This is a ROM-based build. It must be exectued from ROM on a flash cartridge/supercard/m3. It will not multiboot at all. It should still work as a pogoshell plugin, just not as a multiboot plugin.
This version finally has working savestates (Based on GBAMP verison, does NOT load old savestates at all).
The big new feature is that it supports roms up to 256k compressed with the newest NesPack. (had to change the file format to add checksum information, old compressed files do not load) Cheatfinder is disabled for 256k sized compressed roms.
There are still a few crash bugs here and there.
Please test heavily, report anything that isn’t behaving perfectly.
Thanks to http://www.dev-fr.org for the news.
http://boards.pocketheaven.com/viewtopic.php?t=6032
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sephiroth ff7 updated his 3D Breakout game “Cube Breakout”.
http://www.playeradvance.org/forum/showthread.php?t=7955
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Infantile Paralysiser released an update to his “Cooking Timer”.
http://mdxonline.dyndns.org/archives/nds/
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PSPXTI is a TI-92 Calculator emulator for PSP.
Changes:
– Now compatible with custom firmwares 3.x and PSP-slim
– Option to prevent the blue led to be displayed when
L or R are pressed
– It has been linked with latest IR keyboard library
so it should work better with Palm Keyboard
– The power ‘^’ character is now properly mapped
on IR keyboard
– Add a simple intro splash screen
– Support iso8859-1 fonts in print text functions
(might be useful to translate menus in german, french …)
– Bug fix and code cleaning
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