Polygunwars is a massive and addictive shooter for Playstation Portable, which has just been updated few hours ago.
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Polygunwars is a massive and addictive shooter for Playstation Portable, which has just been updated few hours ago.
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
PSPlay- formerly “Guitar” has been updated. It’s a guitar simulation application. It has 8 Chords/Bass notes and 1 Drum beat.
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Controls are:
E Chord-Cross
F Chord-Square
G Chord-Triangle
A Chord-Circle
B Chord-Down
C Chord-Left
D Chord-Up
Eb Chord-Right
Drumbeat 1-L
Start- Switch to Bass/Guitar.
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iPhOwa is a ASP.Net web application which interacts with Microsoft Outlook Web Access (OWA) via its WebDAV APIs and produces an iPhone friendly interface.
This project came out of the need for an easy way to get corporate Exchange email to the iPhone when IMAP is not an option.
Changes:
Moved navigation to top so it can be easily reached by tapping the address bar.
Fixed bug in logout where login would fail to properly redirect.
Cleaned up look and feel.
Removed display of HTML content because it often screws up the page formatting.
Changed so attachments don’t open in a new window.
Fixed bug when clicking root folder in folders view.
Improved message inclusion for forward and reply.
Fixed issue where deleted items folder would throw error if it contained items other than message items.
Improved item icon display in lists.
Fixed bug where messages with apostrophe’s in the subject line were not linking properly.
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Amrust Joshi has updated his SMS sending applicaiton SMSD. It comes with a lots of features, which the original iPhone doesn’t support in this matter.
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ZODTTD has released a private beta of gpSPhone to his beta testers.
Here is whats to come in v1.2.0:
– Added initial support for .zip archived .gba files. The .zip must ONLY contain a single .gba file.
– Added support for volume changing via iPhone and iTouch volume controls.
– Improved save state support. No more crashes and save states are timestamped.
– Improved suspending/resuming of the emulator.
– Improved button input routine. Now combo buttons work better.
– Improved the default skin/overlay to support better left and right button input.
– Fixed a bug causing the emulator to crash when headphone jacks were inserted or removed during gameplay.
– Fixed a delete ROMs bug.
– Moved the unscaled GBA screen to the top of the actual screen.
We will keep you updated, once a public download is out.
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Eke-Eke has released a major update to Genesis Plus an Sega Genesis emulator for the Nintendo Wii/GameCube. New features include GX code speedup, video mode and CPU options.
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Changes:
[Genesis]
many sourcecode cleanup and optimization
completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters) used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
NBA Jam (alternate Acclaim mapper)
College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
NHLPA Hockey 93, Rings of Power (EA mapper)
Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,รขโฌยฆ)
modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
improved รขโฌลSprite Limitรขโฌย and รขโฌลSprite Collisionรขโฌย detection accuracy
modified RGB565 Color Palette to use the full available color range (0-31;0-63)
implemented รขโฌลcycle accurateรขโฌย HV Interrupt timings: fix Sesameรขโฌโขs Street Counting Cafe, Legend of Galahad (intro)
improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
fixed HCounter again: Road Rash serie (I,II,III) donรขโฌโขt need timing hacks anymore
fixed VCounter in Interlaced 2 mode: fix Combat Cars รขโฌลVS-Modeรขโฌย
improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars (รขโฌยVS-Modesรขโฌย) look far better
added TMSS BIOS support (optional)
rewrote part of the YM2162 MAMEรขโฌโขs core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
implemented รขโฌลcycle accurateรขโฌย FM timers & sound samples rendering
improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
updated Z80 & 68000 cores to last MAME versions
improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware
added full overscan emulation (vertical & horizontal borders) for รขโฌลpixel perfectรขโฌย aspect ratio (tested against a real genesis)
[NGC]
fixed rom checksum calculation (only used for rom information)
some modifications in GX rendering code
added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
added รขโฌลAspectรขโฌย option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
added รขโฌลOverscanรขโฌย option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
added รขโฌลTV Modeรขโฌย option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
added รขโฌลXshiftรขโฌย & รขโฌลYshiftรขโฌย settings to let you adjust display area position while keeping the original aspect ratio
added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
removed รขโฌลCPU Typeรขโฌย option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.
Thanks to http://www.tehskeen.com for the news.
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This article has been taken from Wiinintendo.NET and is not property of PDRoms!
Nintendo-Scene.com is reporting of an interesting presentation that took place at the 24th Annual Chaos Communication Congress (24C3) right now; it would appear that a fully hacked Wii capable of running native homebrew with full hardware access has been presented.
The guys over at 24C3 just demoed a Wii hack that is set to provide native Wii homebrew in the near future (not running in GC mode, and with full access to all the Wii hardware!)
They were able to find encryption and decryption keys by doing full memory dumps at runtime over a custom serial interface. Using these keys, they were able to create a Wii ‘game’ that ran their own code (their demo happened to show live sensor/Wiimote information, amongst a few other things).
Someone was able to start Homebrew in Wii-Mode. The video [in English] is from a hackers event in Germany. Itรขโฌโขs mainly about the xbox 360, but at the end they speak about wii and show own Code injected in Lego Star Wars. More information: wii homebrew.
‘รขโฌโขll keep this post updated as more news/images/video come in.
Update – View the video on YouTube
Update 2 – (From GBATemp forums) There is a “Lightning Talk” with the topic “Console Hacking: State of the Wii” by Ben Byer+others on, Sun, 17:15รขโฌโ19:30, this is central European time (I think) and there is a live stream:
mms://streaming-internet.fem.tu-ilmenau.de/saal3
Thanks to http://www.tehskeen.com for the hint.
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Fort Apocalypse has posted an update to his homebrew game “Waterskier”.
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Release notes:
bug in after 3 dies fixed (wasn’t calling return enough). life counter used when hit enemy (which makes it a little too hard to fall for now).
Shark minigame added (try to fall to see it- if you survive you ski again).
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It seems some group of coders were able to hack the Wii and run native code on it, thanks to MK2k for the video. Unfortunatly he did not mention any source along with this.
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A new preview build of Sofiya’s PSP Tube is out. This application allows you to watch Youtube-Videos on your Playstation Portable.
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