News

Gpfce v0.4 R313 (NES emu for GP2x)

Gpfce is a Nintendo Entertainment Systeme (NES) for GP2x.

Release notes from Notaz:

Gpfce finally fixes the long standing bug in SMB3 involving missing ground (I hope). But I have not added complete open bus emulation (open bus emulation inaccuracies were the cause of the problem), because most other games don’t seem to require it. It would be nice is somebody played SMB3 from start to completion without using warps and reported back.

Changes:

Improved open bus emulation, fixes missing ground in some SMB3 levels.
Improved auto frameskip behavior in cases when emu is not fast enough to maintain 50/60 fps.
Fixed a bug which prevented some key combo configurations from working.
Some other minor changes.

http://notaz.gp2x.de/releases/gpfce/gpfce_v04_r313.zip
http://notaz.gp2x.de/releases/gpfce/gpfce_v04_r313.tar.bz2

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Picodrive v1.35 (Megadrive emu for GP2x)

PicoDrive is Sega Genesis/Mega Drive/Sega CD/Mega CD emulator for various ARM handhelds, currently in the hand of Notaz.

Changes:

Added .cso ISO format support. Useful for non-FMV games.
It is now possile to force a region after the ROM is loaded.
Fixed a sram bug in memhandlers (fixes Shining in the Darkness saves).
Added additional low volume levels for my late-night gaming sessions (in stereo mode only).
Added “fast forward” action in key config. Not recommended to use for Sega CD, may case problems there.
Some minor generic optimizations.
Patched some code which was crashing under PSP, but was working in GP2X/Giz (although it should have crashed there too).
Readme updated.
Some other small tweaks I forgot about.

http://notaz.gp2x.de/releases/PicoDrive/PicoDrive_135.zip
http://notaz.gp2x.de/releases/PicoDrive/PicoDrive_135src.tar.bz2

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

iBlackjack (Alpha 5) (iPhone Game)

iBlackjack is a Blackjack for iPhone and iPod Touch. The worldwide casino favorite Blackjack aka 21 developed in Apple’s UIKit framework, it runs natively on your iPhone/iPod Touch.

Changes:

Hand total display elements added
Theme support implemented (currently via http://patrickmccarron.com/irepo repository)
Game play and timing fixes
Various cleanup & optimization of the game
Hand over status box changes.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

NES.app v2.0.2 (NES emu for iPhone)

NES.app is a fully functional, feature-rich Nintendo emulator for Apple’s iPhone.

NES.app uses a heavily modified version of the InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.

NES.app started as a fork of iPhoneNES v0.01, but has been completely rewritten to run very fast, and with many additional features including sound, multitouch support, full-screen, landscape mode, game genie codes, saved games and much more.

Changes:

[jonz] Added saved game icon next to saved games in all browsers
[jonz] More code cleanup
[jonz] Improved swiping, removed false swipes when scrolled from center

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

iPl (iPhone Application)

soneso released another application called iPl. This is a utility showing all IP interfaces available.

How to install the apps:
Go to Installer -> Sources than add a new source named
http://www.soneso.com/iphone
After doing so you will find a new install folder named Soneso (Installer -> Install). Now you are able to install soneso apps.

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CuTy – Quick Text Keyboard – Proof of Concept (PSP misc)

Mistabeen has broken his head about different keyboard input methods on Playstation Portable and presented his proof of concept at the QJ.net boards.

You can read about details in it’s release thread.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Time Baby v7c (PSP Application)

Art updated his old homebrew application “Time Baby”.

Release notes:

Hi Guys,

This is a fix to my old Time Baby program which gives the ability to exit to the XMB using the HOME button which would previously shutdown the PSP completely. Also exits back to iRShell if you were playing music.

Download from RapidShare:
http://rapidshare.com/files/76632808…y_V7c.zip.html

Cheers, Art.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PSP Lock v5 (Bugfix) (PSP Application)

Aura made a mistake at the last PSP Lock release, so here come a fix for it.

Release notes:

I made a mistake when compiling, I told the app to load vshmain.prx, which needless to say, is not helpful, that is why you are experiancing a loop, its not an error on 3.71, but an error on my part, and I am sorry (I didn’t get around to testing on flash, just using PSPLink).

I’ve just uploaded a new version with the actual filepath to vshmain_real.prx, this should hopefully fix the problems described.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Tabbed v0.18 (NDS Application)

Wizlon updated his guitar tab viewer and drum machine for NDS.

Release notes:

No messing round here, because I’ve got something huge. It’s a drum machine. I always fancied jamming along to some slick beats, throwing a few chords around, climbing the fretboard in a frenzy of off the wall improvisation, but I never really got round to it because the whole effort sounds empty without a backing beat. I’ve tried drum machines before but they were either too complicated or far too simple, that’s why I created the drum machine for TaBbed.

I’ve kept the whole idea simple, while offering enough complexity to have fun with it. Essentially you have your drum board, place dots on each instrument using your stylus, when the time line hits the dot, the drum sounds. You can adjust the speed using the speed control, the lower the number, the faster the beat (I will improve this in later versions). You can also mix this up by bringing in the sequencer, the sequencer is held on the top screen, each channel has its own drum board, independant speed and can be repeated as many times as you need. You won’t enable the sequencer unless you hit the play button, the sequencer will play each channel as many number of times as you specified and will loop until the stop button is pressed. Easy as that, for maxiumum effect connect your ds up to your amp or powered speakers, you neighbours won’t know what him ’em.

I will be making more changes to the drum machine as versions go by, namely loading your own drum samples as well as saving and loading sequences. If you have any suggestions or improvements then give me a shout. Enjoy.

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