News

The Ur-Quan Masters 2X v1.1 (GP2x Game Port)

Ur-Quan Masters is an open source port of Star Control II.

Changes:

* USB joystick support for 1 or 2 players, out of the box. Since the main UQM port’s control configuration is not
complete yet, I spent a week writing a custom control configurator. You can customize all controls for the GP2X and USB Joysticks 1 & 2. Launch “uqm2xcfg.gpe” to use it. UQM2X now has better joystick support than any other port. In fact, it has better joystick support than the native PC version itself. Joystick controls are preset for two Logitech Dual Action controllers.
* Altered some bilinear sprite-scaling code to work properly with 16bpp surfaces. Bilinear scaling is now used for all sprite scaling. As a result, smooth-scaling mode is now full-speed and is the new default for melee fights. This includes fights in the single-player game.
* Adjustable TV-Out support. Game now detects TV-Out mode and adjusts screen resolution appropriately for PAL/NTSC. At the main menu, you can adjust the screen centering by holding the R-trigger button and moving the stick/DPAD.
* Mapped control for searching for star names via the starmap: press B in the starmap to bring up a prompt.
* Mapped control for quitting super-melee mode: SELECT is the
default.
* Diagonal controls are fixed.
* Further speed improvements to planetary lander: Smoother than ever, but RAM tweak in GMenu2X MUST be enabled to see the improvements.
* Full-screen blits are now handled by a custom ARM ASM routine. TV-Out mode does now allow this, however, so a slight overclock when using TV Out might be necessary for smoothness if you play the single-player game. Melees are always full-speed no matter what.
* Squidge’s MMU hack is now loaded to speed up blits.
* Internal sound mixing is now entirely done with integer math.
* Options in the setup menu that don’t work with the GP2X version are not saved. This includes control re-configuration.

Source

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Knight Lore v1.05 (GP2x Game)

Explore a castle with 130 rooms looking for objects that you must take to the wizard ( if you can find him ) to cure you of a dreadful affliction. You turn into a wolf every night. Your task is hindered by a variety of traps and obstructions. There is a time limit within which you must collect 14 of the 28 objects scattered about the castle. There are also 4 extra lives to collect.

Source

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cdogsPSP v0.1.3.80 (PSP Game Port)

This is a port of the classic cdogs (cyberdogs 2) to Sony PSP. It’s a gauntlet style shooter. You walk around shooting enemies and collecting items for missions.

At the moment it only runs at around 13 FPS. This is mainly because it’s scaling 320×240 to 640×480 and then SDL is scaling it to 480×272.

Changes:

cdogsPSP now requires 3.02 or higher custom firmware and is compatible with 3.80 M33. No other changes were made.

Source

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REminiscence PSP v0.1.9.3.80 (PSP misc)

REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992. REminiscence was created by Gregory Montoir.

Changes:

compatible with 3.80 M33 firmware (should work on slim PSP)
added analog nub support
fixed a bug that made cutscenes always display in English even if French was selected
removed power and credit cheat since it caused crashes and it was useless
L & R no longer quick/load save since they could be pushed accidentally

Source

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ScummVM PPC v0.11.0 (PPC Port misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more…

0.11.0 (2008-01-15)
New Games:
– Added support for Elvira: Mistress of the Dark.
– Added support for Elvira 2: The Jaws of Cerberus.
– Added support for I Have no Mouth, and I Must Scream (demo and full game).
– Added support for preAGI game Mickey’s Space Adventure.
– Added support for preAGI game Troll’s Tale.
– Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
– Added support for Amiga version of Waxworks.
– Added support for Lure of the Temptress.

New Ports:
– Added iPhone port.
– Added Maemo port for Nokia Internet tablets.

General:
– Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
– Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
– Added optional ‘confirm exit’ dialog to the SDL backend.
– Added support for TiMidity++ MIDI server.
– Added DMedia MIDI driver for IRIX.
– Improved detection of new game variants and localized versions.
– Completely reworked internal access to files. (GSoC Task)
– Added option to delete games from the list with Del key.
– Added support for “~/” prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

AGI:
– Added support for AGI256 and AGI256-2 hacks (GSoC Task)
– Added support for Amiga menus and palettes (GSoC Task)
– Better support for early Sierra AGI titles

AGOS:
– Fixed crashes related to OmniTV playback in The Feeble Files.
– Improved work on 64-bit systems.

Broken Sword 1:
– Added support for FLAC encoded music.

Kyrandia:
– Added support for Macintosh version.

Parallaction:
– Added support for Amiga version of Nippon Safes, Inc.
– Many bugfixes

Queen:
– Added support for Adlib music.
– Added missing music patterns playback in Amiga version.

SCUMM:
– Added subtitle skipping (via ‘.’ key) in older games which didn’t have this feature so far (e.g. Zak, MM, Indy3, Loom).
– Added support for Chinese COMI.
– Better support for eastern versions of games.
– Various fixes for COMI and other games.
– Added support for original save menus (browse only). Use Alt-F5 to activate.
– Added support for Spanish version of NES Maniac Mansion.
– Better support for German version of C64 Maniac Mansion.
– Fixed bug with cursors in Windows versions of Humongous Entertainment games.

SAGA:
– Added support for compressed sound effects, voices and music.

Touche:
– Added workarounds for some glitches/issues present in the original game.

WinCE Port:
– Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
– Plugins now supported for WinCE (but not used in this release).
– Redesigned ‘Free Look’ action, mainly for the lure engine’s requirements.
– Smaller optimization setting to counteract the growth of the executable.
– Various bug fixes.

GP2X Port:
– Support F200 Touchscreen
– Various fixes to input code

Source

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