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Xump WIP (PPC Game)

Xump consists of a 20×12 playfield which is filled with various types of blocks. Your job is to make the blue blocks disappear from the playfield by stepping on them. There are five main types of block, each of which behave differently.

Grey Blocks: A grey block allows you to step on it with out disappearing when you stand on it. Your start point is always a grey block, the last block you step on must be a grey block as well.

Grey Arrow Blocks: Arrow blocks forward you AUTOMATICALLY in the given direction without warning, with exception to the two way arrow blocks which have either a vertical or horizontal black line. You may only walk over two way arrow blocks in the direction of the arrows. Arrow blocks do not disappear when you step on them

Warp Blocks: Warp blocks always come in a double pack. If you jump in, you come out at the other warp block. Warp blocks are grey and have a hole in them, they do not disappear when you step on them.

Blue Blocks: Blue blocks have to be destroyed by stepping on them. Be warned that blue blocks disappear after a short while of standing on them, or when you leave the block.
Darkblue Blocks: Darkblue blocks turn into blue blocks, be careful: Darkblue blocks are sometimes an essential part of the puzzle elements.

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Advanced Sound Library v1.0 (NDS misc)

Advanced Sound Library is exactly what it’s telling.

Features:

* MP3 engine:
– mp3 is decoded on the arm7, so use nearly no CPU time on the arm9
– stereo & surround modes available (surround works even for mono mp3s)
– up to 44Khz/stereo/96Kbps, though I recommend using 32Khz/stereo/80Kbps max, which is enough for the DS and works great with up to +25%/-100% pitching
– support real-time pitching (changing the playing speed of the mp3)
– support real-time volume and panning change
– the mp3 can be paused and restarted
– the mp3 can be set to loop automatically
– support playing from RAM and streaming from FAT or EFS
– you can disable the mp3 engine if you want, to get 2 more channels

* Audio engine:
– can use the whole 16 DS channel or only the first half (so you can use an external mod player, for example)
– support standard or surround/fx mode (16 channels in standard mode (-2 if mp3), 8 in surround/fx mode (-1 if mp3))
– simple sound playing using a priority system: if no channel is available, stop a sound that has less priority than the new one to play it, or skip it if all sounds have more priority.
– possibility to reserve a particular channel so it won’t be used in the channel pool by the priority playing system. You can then manage the reserved sound channels manually.
– surround or pseudo-reverb can be activated per sound (works great with mono sounds)
– support real-time volume, panning and pitch modifications for each sound
– support sound looping

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PSP Mac Spoofer (PSP Application Plugin)

This is a plugin to temporally change the mac address that your PSP sends to Access Points or other WiFi devices.

This plugin does NOT:
– Change the mac address stored in idstorage (that’s useless, as that is just to show the inf in xmb). Therefore you will still see your old mac in system info.
– Change the read only mac address stored in the wlan chip.

This plugin DOES:
– Change the mac address that your psp will send to other wireless devices

This is useful if you want to hide your real mac address to other people for some reason, or if you want to bypass some mac filter protection of your neighboor ๐Ÿ™‚

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

VDrum v2.0 (PSP Application)

VDrum is an open source drum kit simulator game for PSP. It is unlike other drum apps/games currently out in that each drum is controlled by a different button and is not set up on a time line like PSPRythm and PSPKick.

Changes:

*Completely rewritten from scratch
*Added an all new menu to organize things/chucked combinations
*Added the option to use the ride bell
*Added the option to open the hats every certain amount of hits – specify in menu

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Motion Kit Driver plus SDK (PSP misc)

The motion kit driver will consist of a Custom Firmware plugin /prx), one for < 3.71 and one for above and a small SDK for developers. The driver will allow you to use the motion kit in any homebrews or UMD games, even if they were not specifically written for it, by simple means of forwarding motion kit input to the PSP buttons. The buttons are user configurable and can be chosen per homebrew/UMD, so you have different configurations for every game. With this, you can even control the XMB by pure motion input. Developers on the other side, get a useful interface to handling motion kit input without having to care about SIO initialization or similar themself. For more information, read here too: http://www.fx-world.org/wordpress/?p=44

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.