News

Squish Em (12-12-2007) (A2600 Game)

You are climbing a building, trying to reach the suitcase of cash at the top. Watch out for all the nasty critters that are trying to knock you off, and watch out for the falling bricks as well. If you can’t avoid the critters, or you need to relieve a little stress, you can always Squish ‘Em instead!

A PAL and NTSC version is available!

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Audio Mechanica v6e (PSP Application)

Homebrew coder “Art” seems to be in update mood toda and also updated “Audio Mechanica”.

Release notes:

This is a recompiled version of what I attempted in V6d. Lowered CPU speeds to 133/133/1. This one has Mikmod left in it. Hopefully works on the later firmwares. PHAT PSPs ONLY!!!

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Protect-Me v3.0 (PSP Application)

This homebrew enables you to protect your PSP with a password.

Changes:

-PSP SLIM and lite now supported (and so is the HX firmware)
-Added a new function: a historic: it registers in PSP/SYSTEM/hist.txt the day and hour when you logged in and if the password was accepted or not (and if it wasn’t accepted, it tells you what the “thief” typed as a password.
-Now, even if there is no password set, the prx works and writes the connection times in the hist.txt file
-You can now go from “a” to “z” directly.
-In the XMB, press square to accept (to avoid launching the umd by pressing cross…)

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Win2DS v0.8a (Unofficial) (NDS Application)

This is an unofficial build of the Win2DS client and server, both the client and server have been updated
with new code to enhance the speed and quality of the service.

Changes:

client – allow touch with the pen in zoom screen to click mouse
client – holding L and using ABXY will now use cursor keys
server – all the different mouse pointers (caret, resize, etc) now display correctly on the DS

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Woopsi v0.28 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

A few more changes, the most interesting being:

– No need for PALib. SteveH from the GBADev forum kindly wrote a patch to remove it. Woopsi now ships with two makefiles – one lets you use it with libnds (no PALib required), and one lets you use it with PALib.
– Skinnable screens and windows.
– Animation class and animated buttons.
– Support for 1bpp font bitmaps.

Here’s the complete changelog:

– Fixes:
– Gadget::hideChild() was only hiding previously-hidden children.
– Gadget::hideChild() was moving an iterator in the wrong direction.
– Gadget::closeChild() was moving an iterator in the wrong direction.
– Gadget destructor closes children correctly.
– Gadget::moveChildToHiddenList() was incorrectly reducing the decoration count.
– Gadget::moveChildToDeletedList() was incorrectly reducing the decoration count.
– Gadget destructor did not close hidden children.
– Children and hidden children deregistered from VBL when destructed.
– Woopsi no longer automatically switches screen focus when a screen closes.
– Renamed screenbase and windowbase files back to screen and window.
– Renamed WindowBase class back to Window.
– Swapped Bitmap class for Bitmap struct.
– GraphicsPort now works with const references to clipping rects.
– Fixed GraphicsPort::drawBitmap() clipping on top screen.
– Fixed GraphicsPort::drawFilledRect() clipping on top screen.
– Removed SuperBitmap::newBitmapGraphicsPort() as the top screen offset code in the GraphicsPort made it unworkable.
– VBL count increased before child VBL functions called.
– Font class initialises _isMonochrome variable correctly.
– GraphicsPort and SuperBitmap reset font colour correctly when using colour parameter.
– Window drag initialisation moved into WindowBorderTop gadget.
– Removed Window::checkTitleBarClicked().
– Added const-correctness and implementation hiding to Font classes.
– Removed Gadget::GadgetType enum and all references to it.
– Improved const-correctness of GraphicsPort class.
– BitmapButton works with const u16* bitmap data instead of non-const.
– Swapped bool cast for flag setting in Gadget constructor with PALib-style double logical NOT construct.

– New Features:
– Skinning system.
– Added MonoFont class for 1bpp font support.
– Split Font class into Font and FontBase classes.
– Added Animation class.
– Added GraphicsPort::drawRect().
– PALib is optional.
– Added AnimButton.
– Added GraphicsPort::drawBevelledRect().
– Removed Gadget::drawIntOutline() and replaced with GraphicsPort::drawBevelledRect().
– Added Gadget::getXXXColour() functions.
– Added Gadget::getOutlineType().
– Added AnimButton test.
– Added new ROM icon.

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Virus Chaser (PPC Game)

VirusChaser is about preventing a virus from escaping !

Each turn, you can plot a single wall to try and block the virus, and it’ll then move 1 tile towards the exit…

Each time you manage to capture it’ll, you’ll have to restart with 1 less wall at the beginning… How good a Virus Chaser can get?

Thanks to Mollusk for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.