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Skyboxes (PSP misc Source Code)

This tutorial shows you the basic elements of skyboxes. It shows you how to create a very simple and basic skybox and specifies information on how to improve this. Future tutorials on this will include 3D skyboxes.

Source: http://forums.qj.net/f-psp-development-forum-11/t-2-new-tutorials-3d-c-skyboxes-and-animated-loading-screens-128419.html

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Animated Loading Screens (PSP misc Source Code)

With this tutorial you can create animated loading screens which show graphics while loading up all your data. Since it uses a different thread it will not slow down or halt when some large file is loaded. With this you can create commercial looking loading screens!

Source: http://forums.qj.net/f-psp-development-forum-11/t-2-new-tutorials-3d-c-skyboxes-and-animated-loading-screens-128419.html

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Ball Revamped Clone v0.1 (PSP Game)

Ball Revamped Clone is PSP remake of popular flash game Ball Revamped. Your task is simple. Get ball from starting point to goal while not touching any of the surrounding walls. Sometimes you will have to press (green) button, to open gate.

You can make your own levels. If you want to know how to do that, read short guide at: http://www.mmteam.tk

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Rubiks Cube (24-11-2007) (NDS Game)

Another update to Morgan’s Rubiks Cube game for Nintendo DS. It now adds a “pseudo” 3D cube in the bottom screen.

Release notes:

I’ve created a pseudo-3D cube on the bottom screen. I also fixed a bug in the down and down inverse turning functions. Use the touchscreen icons to turn different sides of the cube, the left and right arrows to rotate the whole cube, and Start to reset the cube. In the final version, I will hopefully have a real 3D cube, as well as more rotation functions and other nice features. I will probably not release another version for download until the final version.

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Wee Basic v0.3 (NDS misc)

Wee Basic, is a BASIC variant for the Nintendo DS and has been udpated.

Release notes:

fixed:

– editor: return key swallowing a character
– editor: hopefully fixed remaining save bugs

added/changed:

– basic programs now have access to both DS screens and stylus input
– hide or show keyboard with commands ‘keyhide’ and ‘keyshow’
– you must hide the keyboard before printing to, or using graphics on, the bottom screen
– cls, print, plot and line can now be used on both DS screens. You must specify a screen number. Syntax is now (s= screen number 0 or 1):

print s [at x,y]
plot s x,y,colour
line s x1,y1,x2,y2,colour
cls s

(s = screen number 0 or 1)

– stylus coordinates can be obtained using stx() and sty()

eg, let sx=stx() let sxy=sty()

– check whether bottom screen has been touched with stt()

eg, let touched=stt()
stt() returns 1 for touched and 0 for not touched

– new example showing the above features

download at: http://freescifistories.wordpress.com/

Also, see forum: http://z3.invisionfree.com/Wee_Basic/index.php?act=SC&c=4

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Platdudes Retro Collection (NDS Games)

A collection of retro styled games…

Centipede : Shoot the centipede. Don’t let it escape.
Snake : Guide the Snake. Grab the numbered blocks.
Invaders : Shoot the aliens. Don’t let them get to the bottom.
Light Cycles : Try to get your opponents to crash.
Asteroids : Destroy the asteroids before they destroy you.
Racer : Don’t crash! (This is a bit naff, right now!)

Illustration picture shameless stolen from http://www.dev-fr.org , thanks!

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Mobile RSS v2.0 (iPhone Application)

Sick of having to keep RSS feeds as bookmarks on the iPhone? Don’t like having to browse to a website to check your feeds? Ever wanted a native RSS reader on the iPhone/Touch? Well this project is here to fix all of that.

The goal of Mobile-RSS is to create a native iPhone application which will remember all your feeds and give you an easy interface for viewing, adding, and removing.

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iPhysics (iPhone misc)

Release notes:

Looking through the Hackint0sh forums, I found this thread about the game Crayon Physics, and really liked the idea of having something like that in the iPhone… I posted in the Crayon Physics blog requesting to be allowed to port the app to the iPhone, but got no answer so far… So I started hacking something like it, and I’m getting something almost usable by now…

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