Spirits DS is a game inspired by Spirits, a spanish videogame from Topo Soft.
Release notes:
While waiting for someone heps me with graphics, i remade whole 2 first levels. I know they are not good enought, but gives you an idea about what i’m looking for.
JGE++ (Jas Game Engine++) is a hardware accelerated 2D game SDK for PSP. It supports cross-platform development under MS Windows. The entire game development process, including coding, debugging and testing, can be done in Windows. (However, it’s still recommended to test your game on PSP from time to time to make sure everything is fine.)
You can use JGE++ to make Windows games but the primary platform is PSP.
NES.app is a fully functional, feature-rich Nintendo emulator for Apple’s iPhone.
NES.app uses a heavily modified version of the InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork of iPhoneNES v0.01, but has been completely rewritten to run very fast, and with many additional features including sound, multitouch support, full-screen, landscape mode, game genie codes, saved games and much more.
Changes:
[nervegas] Fixed bug causing crashes on iPhone SW 1.0.2
Nanodesktop Blind Assistant is a program that uses PSP to help blind people. This program is able to recognize names of people who are actually present in a room. In the future the authors will release a more complex version with a better speed of recognition and network support, along with support for GPS and “collision avoidance”.
VDrum is a drum kit simulator game for PSP. It is unlike other drum apps/games currently out in that each drum is controlled by a different button and is not set up on a time line like PSPRythm and PSPKick. It is currently in its early stages.