DScratch is the first module made using Protein engine – it’s a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like a VJing software.
The coding toolchain devkitARM has seen a new update!
Changes:
Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added – this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 – users who were impatient and modified paths should now remove those changes
The coding toolchain devkitARM has seen a new update!
Changes:
Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added – this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 – users who were impatient and modified paths should now remove those changes
after a heavy motivation lack of the organizer (the coder and beta tester were still pretty active) here comes a larger update…
* we have a new graphic artist, who was and is involved in commercial gba and nds games. he will take care of the tilesets and will adjust them to the backgrounds of each world. we can assure you, the first drafts look excellent and the game will rock even more. if the first tileset has been retouched, you’ll find a screenshot or more here.
* our main musician operator is currently not reachable, or not answering our mails, for whatever reason. this ain’t too bad, because there are two other people who are willing to help out. music isn’t really an issuse and quality chipmusic is granted as well. the two guys i am talking about made a soundtrack for “poussin”, the successor of “xump” (gp32, dreamcast, win32) but as the second part of xump will take some time, we will just misuse the unreleased tracks for giana.
* parts of the storyline are drawn, just minor work is left.
* when time comes, we need few translators, who will localize the game into their mother tongue. so far there is an english version and a pretty poor german translation. basically everything is possible if we have a translator: french, spanish, hungarian, finish, swedish, whatever… but for this we will need you! you can already start posting in the comments, we will get back to you. english, french and german are already covered.
if we keep the speed as it is, we hope to pull the game out by around new year, but this shouldn’t be a promise ๐
The coding toolchain devkitARM has seen a new update!
Changes:
Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added – this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 – users who were impatient and modified paths should now remove those changes
Labyrinth is the iPhone version of the classic game where you control a steel ball by tilting a wooden labyrinth. It is controlled by the iPhone accelerometer and is, as far as I know, the first iPhone game rendered using OpenGL ES.
This process is designed to rebuild your lock table in the seczone area and repair the damage done by the original anySIM unlock. In essence, it re-virginizes your phone.
Get the whole tutorial and a script at the linked page below.