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PDRoms Coding Competition 3.667 – One month left! (misc)

PDRoms Coding Competition (short: PDRC) #3.667 has one full month left for the deadline.

Topic: “Backport”/”Convert” a Nintendo DS homebrew game to Gameboy Advance!

Rules:
[*]You must own all RIGHTS to your submission, this includes sound, graphics, code, simply everything! The use of copyrighted names and characteres should be avoided, unless you have an official permission, which should be forwarded along with your entry. We reserve the right to refuse or disqualify entries, which break any rule(s)!!!
[*]In case of VERY OLD GAMES (+10y), which do not seem to have a copyright holder anymore and which are not distributed commercially anymore, we can make an exception, but you must be still able to proofe that you tried to get in touch with the responsible copyrightholders.
[*]Keep in mind you OWN ALL RIGHTS to your production, this means you are also fully reliable for it. By submitting your production you declare that you did not break any copyright.

Prizes:
[*]Prizes can not be paid out in cash
[*]In case of entries having the same jury-end-score, the entry which has been submitted earlier will be the winner.
[*]In case of teamwork, the team-leader has to make sure the prizes are split proper within the team itself.
[*]The special prize is given to the person with the most “ports”. If there should be a person with equal amount of ports, the one who was sending in things fastest, will win this special prize. – The amount for qualifying is minimum five ports/conversions!!!

#1 – One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused)
#2 – One Qwak GBA Cartridge (new, unused) + 1 x GBAccelerometer (new, unused) + One HAMLib license
#3 – One HAMLib license + One GBAccelerometer (new, unused)

Special Prize:
One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused) + One GBAccelerometer (new, unused) + One HAMlib license
The special prize is given to the person with the most “ports”. If there should be a person with equal amount of ports, the one who was sending in things fastest, will win this special prize.

Entries:
[*]Submit as many entries as you like and have an extra chance to win the “special prize”
[*]No Splash-Screen required, you keep all your rights – even no need to mention PDRoms.
[*]The “ported” homebrew NDS game should be “brandnew” for GBA, already existing ports which were available for the public before 2nd August 2007 are not allowed, unless they are heavily major updated!
[*]You are not allowed to spread your GBA entry to the public before the official results!
[*]You grant PDRoms and its staff members the right to spread your entry freely (we won’t make money with it). We have connections to other important scene pages, so we’ll make sure you get proper attention for your production
[*]Entry should run on a REAL GBA
[*]Write a README with information about your game, this text will be used to present your entry, also add a screenshot!
[*]Please state out, which NDS game you were porting and send the NDS binary along (will not be published)!
[*]Package each submission in ONE compressed file archive and send it to shahzad.sahaib(at)web.de AND kojote(at)pdroms.de (just to be on the save side, due to agressive spam-filters – each entry will be CONFIRMED after max. 2 days)
[*]Entries can be updated by sending an updated archive ANYTIME before the deadline.

PS: If you feel left out: Release a NDS game first and then “backport”/”redo”/”convert” it to GBA and release it with this compo ๐Ÿ™‚

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Minimalistic Crap (PSP Demo)

SDW remade one of his old GP32 demos for PSP, this one is “Minimalistic Crap”.

A demo is a non-interactive multimedia presentation made within the computer subculture known as the demoscene. Demogroups create demos to demonstrate their abilities in programming, music, drawing, and 3D modeling. The key difference between a classical animation and a demo is that the display of a demo is computed in real time, making computing power considerations the biggest challenge. Demos are mostly composed of 3D animations mixed with 2D effects and full screen effects. (taken from Wikipedia)

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DSOrganize v2.9 (NeoFlash Edition) (NDS Application)

DSOrganize is an organizer application that includes functions to do a whole slew of things on the Nintendo DS. This version features calendar/addressbook/todo/scribble pad/calculator/file browser/homebrew database/web browser/irc client. You can add plugins or executables to DSOrganize, and it will autopatch and boot homebrew on virtually all cards. The file browser will let you view or edit text and html, record wav files, listen to wav/mp3/ogg/flac/m4a/aac/sid/spc/nsf/sndh/mod/it/s3m/xm files as well as streaming mp3/ogg/aac, and view gif/jpg/bmp/png files. The web browser includes support for basic css, images, forms, and most html tags. There are many more features in DSOrganize so you can read more at http://wiki.dragonminded.com/

Changes:

* Added small images rendering!
* Added simple CSS parsing!
* Added colors reset character parsing to irc.
* Added .sndh playback.
* Added 24/32bit wav playback.
* Added ability to put a custom colors.ini inside an iconset directory.
* Added ability to view full-size images if they are linked to (eg. 4chan).
* Added left handed mode!
* Added ability set fixed width font to irc and text editor.
* IRC text no longer gets added to the command backlog if it already appears somewhere in the backlog.
* Changed handling of ul/ol tags to make slashdot render better.
* Changed display method of forms to make elements space out better.
* Changed html parser to check for text colors that are the same as the background for sites that rely on a background image to display text properly.
* Changed streaming audio buffer method to hopefully fix buffer underruns on some streams.
* Changed redirect method to hopefully fix the few nonworking sites.
* Updated dswifi to latest CVS to allow people with 512K firmwares to use DSO online.
* Updated plugin architecture to have better controls drawing functions.
* Fixed issue where favorites would accidentally load if you clicked favorites before it finished authenticating.
* Fixed a parsing error with single quotes in href or src elements.
* Fixed an issue where a carriage return/line feed inside an a-tag would cause link clicking to fail.
* Fixed a bug in the fat library that caused some directory configurations to hang or not list properly.
* Fixed a few bugs in animated gif files so more animated gifs play properly.
* Fixed random gibberish bug on web browser if you click past the end of the list.
* Fixed ability to click past the end of the list on homebrew database.
* Fixed slight graphic glitch with scrollbar on homebrew database.
* Fixed keyboard repeat not working on IRC or web browser.
* Fixed a playback issue with mp3 streams.
* Fixed a crashbug with certain animated gifs.
* Fixed a display bug with certain text files on the web browser.
* Fixed IRC not sending quit message.
* Fixed having to be named bootme.nds on datel products.
* Fixed out of memory error after clicking a form, exiting, and reentering the web browser.
* Fixed issues pertaining to startup sounds.
* Fixed bug where exiting browser while downloading a page caused the filesystem to freeze until reboot.
* Fixed potential crashbug with downloading some sites.
* Included updated bootloader from Chishm to fix booting on many devices.
* Vastly improved sid playback sound.
* Remade home screen to allow for another shortcut.
* Remade configuration screen to be less confusing and more organized.

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Scoglionario v0.1 (NDS Game)

Scoglionario is a question based game, based on the famous “Who wants to be a millionaire” (“Chi vuole essere milionario” in italian) tv show. The player is asked increasingly difficult general knowledge questions by the host. Questions are multiple choice: four possible answers are given and the player must choose the correct one. On answering the first question correctly, the player wins 100 (dollars or euro, it is the same -> nothing real). Subsequent questions are played for increasingly large sums (roughly doubling at each turn). If you answer bad, you lose and win the lower (yellow colored) sum.

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