News

PSPComic v0.9.5 (PSP Application)

PSP is a comic book reader for the PSP.

Changes:

v0.9.5 Beta (2007-04-27)
– [Feature] Subdirectory support added
– [Feature] Added optional zoom level or rotation persistence between pages
– [Feature] Adjustable pan rate
– [Feature] Select button now switches between fit to width and full size.
– Ability to save/load configuration
– [Bugfix] Resample algorithms now work as selected, and no more garbling for 8-
bit images.
– [Bugfix] Next/previous comic book menu option now works even if comics on the
memory stick are changed while menu is open.
– [Bugfix] Fixed crash bug when resizing a full-sized page to fit to width.
– And many more minor changes…

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Vacation Mode Activated! (misc)

As every human… even myself (Kojote) deserves some free days. The time has come and I will be without internet for full three weeks.

I can not check mails and I can not update news, simply I can not do anything because I will have no internet.

Unless kedo and celeth don’t post news from time to time, see you again in three weeks ๐Ÿ™‚

-koj

You Are Dreaming DS v0.01 (Alpha) (NDS misc)

The description did not make much sense, so here is the quite from the author:

This is a very beta of an app I created. It’s basically a gif.
It breaks on parts, but it helps.
It helps you lucid dream by telling you words like “you’re dreaming”, “you’re going to have a lucid dream tonight” or “do a reality check!”. If successful, you may dream these words, or even your DS!
Until I learn how a gif loops…
You’ll have to restart it by self.
Enjoy!

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Merlin2x v0.1.0 (Inofficial Beta) (Merlin simulator for GP2x)

Modran has updated his “Merlin” simulator for the GP2x. Check posting number five for the download.

More information about the Merlin from Wikipedia:

Merlin took the form of a rectangular device about eight inches long and three inches wide. The play area of the game consisted of a matrix of eleven buttons; each button contained a red LED. The array was encased in a red plastic housing, bearing a slight resemblance to an overgrown touch-tone telephone. Four game-selection and control buttons were also placed at the bottom of the unit; a speaker took up the top section. Supporting electronics (including a simple microprocessor) were contained within the shell of the game.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.