News

DrMDx v4.2 (Megadrive emu for GP2x)

Reesy released a first version of DrMD for the GP2x. It is a Sega Genesis/Megadrive emulator.

  • Yeah I know this is the first version released for the GP2X but I’m keeping the GP32 version numbers as it stops me getting confused. Plus all you DrMD newbies can see all of the history of DrMD and have some idea how much work has gone into it ( again this is a blatent hint that you should donate! )
  • Ok this is the GP2X version, it does everything the GP32 version does but it does it smoother and faster ๐Ÿ™‚
  • This is just ya basic port, there are no optimisations yet. The next few versions will see performance improvements by making use of the GP2X’s hardware a bit more.
  • http://www.gp32x.com/board/index.php?showtopic=23033

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    REminiscence v0.1.8 GP2x v0.2 Beta (GP2x Game Port)

    Image provided by: retrodev.infoRlyeh has updated his port of Reminescene for the GP2x. Changes:

  • moved to minimal library SDK v0.9
  • added password screen
  • added sound quality
  • added volume controls
  • fixed initial hangup in some GP2Xs
  • fixed sound sampling rate
  • removed start key to avoid conflict while playing
  • optimized a little. it gives a smoother gameplay (if possible)
  • http://www.retrodev.info/

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    Contacts v0.7 (PSP Lua Application)

    Contacts is an application to store your contacts. This application is fully written in Lua and requires it’s runtime libs. Changes:

  • Read and save single vcf file (vCard) into the directory vcf instead of reading a file containing multiple vcf files. This to make it easier to sync the contacts between the psp and mail clients (Outlook, Thunderbird, Palm Desktop, …)
  • Field can be selected with the A-PAD in the Edit screen
  • Selection of themes available in the directory themes
  • Separate the functions in differents lua scripts (vcf, keyboard and themes). This will allow someone to include one or the other script in another program if needed (please let me know in case of)
  • Better GUI
  • Code cleanup
  • http://forums.ps2dev.org/viewtopic.php?t=4307