News

licas v3.21 (J2ME misc)

Build lightweight networks of service-based components (SOA). Autonomous behaviour, self-organisation, permanent and dynamic linking, XML-RPC based communication, password protection, legacy code accessed through wrappers. Java ME (J2ME) compatible.

http://sourceforge.net/projects/licas/

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Mission Failed v1.2 (Pandora Game Port)

GECA soft updated Zilli “RZZ” Roberto’s game “Mission Failed” for the Pandora. It’s an oldschool 2D spacer shooter with graphics ripped from various games.

Changes:

– Your option settings will be saved
– 2 different difficulty levels: Normal (as before) and Easy (smaller ship hitbox, slower enemy fire, less enemy fire..)
– You can choose wich level to play, once completed
– Added a mini-game once finished the game: In mini-game there are 2 kinds of asteroids: brown and grey. You have to destroy more asteroids as possible, but if a gray asteroid escapes, the game in over. 1 live, infinie ammo.
– Added a simple tutorial, in level 1, wich invites you to use the correct weapon
– Longer invincibility time after death
– The period of invincibility is indicated by a graphic effect.
– Switch resolution: 640×480 / 800×480 (Fullscreen), exclusive on Pandora version

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,437

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Dizzy Melanchony Of Existance (Chapter 0) (02-09-2011) (NES Game)

Lucas “Dizzy9” Kur updated his game “Dizzy Melanchony Of Existance (Chapter 0)”. Dizzy:MOE is platform-adventure game for NES and was created to resemble gameplay of Dizzy games made by Codemasters. Your aim in game is to find exit, but also collect items.

Changes:

– Fixed item dropping

http://nesdev.parodius.com/bbs/viewtopic.php?t=8031

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Shotsim v0.0.2 (Game)

Rikku2000 is not only famous for porting several games to GPH consoles, but now started his very own project “Shotsim” too. It’s a target shooting game for Wiz, GP2x and Caanoo. As of now he still plans to add many features, so keep checking the release thread.

http://www.gp32x.com/board/index.php?showtopic=60314

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DScraft (31-08-2011) (NDS Game)

DScraft is a DS homebrew adaptation of the popular game Minecraft. At the moment this is a rather complete adaptation of “creative mode” (or Minecraft Classic), which means there is only exploration and creation in this version. Survival mode is planned for future versions.

Changes:

– added ladders and doors
– added new dynamic lighting to make caves darker
– added underwater effect
– added control scheme 3 (doesn’t require shoulder buttons)
– added mc2ds, a Minecraft to DScraft world converter
– added mapUpdate, a program to recalculate some lighting values to work better with 310811
– included new default worlds
– made it easier to get out of water (again)
– fixed torch placing related bugs
– fixed quad cache overflow bug
– fixed inventory-opening crash
– fixed moon
– fixed menu glitch
– fixed edge related bugs
– many other various bugfixes

http://smealum.net/dscraft/

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GMenu2X (01-09-2011) (Dingoo Linux Application)

GMenu2X is an alternative frontend initially available for the GP2x and GP2x Wiz handheld. It features direct links to applications and games, built-in free space monitor of SD-Cards, built-in overclocker. All of this with a nice & clean look ‘n’ feel and easily customizable.

Release notes:

gmenu2x_qwerty has a little bug… that is when press “Y” … appear message about controls button is wrong… fixed

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,528

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