News

Kingdom Of War PSP v2 (pre2) (PSP Game)

“Kingdom Of War PSP” is a MMO type game developed for PSP by UnlimitedX. A WiFi connection is required to play the game!

Changes:

– New spells available (heal, execution etc).
– Some bugs fixed.
– A reinforcement system has been implemented.
– New features (graphics and sounds).
– Fixed a major bug that crashed the PSP.
– The healing spell is now functional and can easily select a close friend (using triangle).
– Adding a woodstaff to the monk (it will no longer a sword)
– The sword is no longer displayed for the battle position of the punch.
– Reducing the number of initial reinforcement 100->20 (considering the number of players at the moment).
– New interface etc …

http://wololo.net/talk/viewtopic.php?f=2&t=7804

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PSPStates Menu v3 (PSP Application)

“PSPStates Menu” by plum_429 allows you to generate “save states”. This is a function commonly known from emulators, where you can save a snapshot of the game and start exactly like the gameplay status was at the time of saving. This plugin is supposed to work on 6.xx firmwares.

http://wololo.net/talk/viewtopic.php?f=28&t=7712

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Labyrinth (26-07-2011) (NDS Game)

Schmendrick was not really happy with the official Nintendo game “The Amazing Labyrinth” so he came up with his very own version. The game itself is a board game, released in 1986 by Ravensburger under the name “Das verrรƒยผckte Labyrinth“.

Changes:

– Flickering has been fixed

http://gbatemp.net/t302608-labyrinth

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The Legend of Zelda: Symphony v0.0.2 (NDS misc)

“The Legend of Zelda: Symphony” by RDilux allows you to play an Ocarina using your DS.

Changes:

+ Fade in/Fade out effects
+ Added link animation (thank you Foxi4 for helping me a little out)
* Improved sound (not sure not tested)

http://dsgamemaker.com/dsgmforum/viewtopic.php?f=13&t=1846

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Muncher (26-07-2011) (A2600 Game)

Wickeycolumbus is working on a small game, which is currently named “Muncher”. You play as a yellow square and your goal is to “eat” the red squares while avoiding aliens.

There are currently four game modes:

Game 1 – one enemy bouncing off the walls
Game 2 – one “smart” enemy
Game 3 – two enemies bouncing off the walls
Game 4 – one “smart” enemy, one bouncing off the walls

Changes:

Yeah, I was thinking about changing the controls. How’s this? I think it may be a bit too fast.

http://www.atariage.com/forums/topic/185388-muncher-2600/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.