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Sandbox Engine DS-DSi v004.1 (misc)

Sandbox Engine DS-DSi is a 3D FPS style DSi hybrid (for DSi only but also playable on DS) game which started back in 2010 on the DS but when the DSi sudokuhax was discovered its being made with DSi mode in mind.

Changes:

minor changes…
fixed some lighting.
changed title screen.
changed some controls.
this version has some small fixes from the last version. & some things i forgot.
(note: lighting depends on what emulator your useing. but the correct lighting should work useing flashcards & sudokuhax.)
Edit sorry guys had to take it down for a sec, its back now tho, accidently named it v005, fixed it

http://gbatemp.net/t294808-sandbox-engine-ds-dsi-dsi-entry

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PadSend (Revision 3) (misc)

PadSend lets you use Gamecube pads connected to a Wii, or a DS, as a PC gamepad. PPJoy must be installed. Just run the server on your computer (requires .NET framework 2.0) and run the client on your Wii or DS. It will only work right now if your DS or Wii has an IP address that starts with 192.168.1.*

http://gbatemp.net/t295119-padsend-for-ds-wii-pc-application

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Mr. Sitwell in Turbo WC Magical Adventure v1.2 (Wii Game)

Mr. Sitwell was your everyday middle-aged office-working guy, he had an uneventful and kinda boring life, until the day he discovered his toilet was enchanted… Move by pointing to the screen, shot with A button and use bombs (once adquired) with B button. There is also an unlockable aiming function performed twisting the wiimote.

Changes:

-Much better looking title and menu screen.
-Improved intro.
-Mr. Sitwell has voice now.
-Improved visibility of enemy bullets.
-Live 0 now counts as a live, as opposed to before, when 0 lives meant game over.
-Toned down a bit the excesive wii mote rumble on third boss battle.
-Hit points of some enemies tweaked.
-A lot of minor bug/glitch fixes.

http://gbatemp.net/t295091-mr-sitwell-in-turbo-wc-magical-adventure-wii-entry

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Super Smash Bros Crash (Demo 9.5) (NDS Game)

“Super Smash Bros Crash” is a Super Smash Bros fan game created by miguel28. The project is a demo, but has 29 characters, 28 stages, 2 CPUs, music and sounds that accompany you throughout the game and two game modes. You can also take pictures of the battle (saved in .bmp format).

Changes:

Bug Fixes and varius improvements

http://gbatemp.net/t286359-super-smash-bros-crash-ds-demo-9-version-wip-ds-entry

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Fireworlds (Beta 3) (NDS Game)

Fireworlds by Dirbaio is a completely original puzzle/platform adventure game for Nintendo DS. Objective is to collect all energy bits from the level and then reach the exit. For now the game has four levels.

Changes:

– Last update before final release!
– Annoying corner bug fixed, now completely!
– Fixed falling through ice blocks sometimes.
– Added intro video
– Zoomed out a bit for more visibility
– Improved the tutorial levels.
– Added speed button! Big levels are no longer boring!
– ROM no longer needs to be in root.
– Added fireboxes!
– Added switches!
– Bug fixes! Collision fixes!
– Added awesome intro video (Thanks to my friend Sorington!)
– Added pause button
– 28 levels!

http://gbatemp.net/t294404-fireworlds-a-ds-platformer-puzzle-game-ds-entry

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StellaDS v1.2 (A2600 emu)

StellaDS is an Atari VCS 2600 Emulator for DS and DSi. It’s a port of Stella by French developer alekmaul. This emulator supports ROMs in A26 or BIN format.

Changes:

* Change screen height when switching from PAL <> NTSC
* Add fps display with START button
* Add stylus management for paddle

http://gbatemp.net/t293491-stellads-v1-2-dsi-entry

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BAGPlug (Release 3-5 Fix 1) (NDS Application)

BassAceGold updated his replacement Supercard DSTwo plugin menu “BAGPlug”. It’s really only of use for DSTwo owners, others can ignore this plugin!

Release notes:

I screwed up the homebrew detection while I was rewriting the cover support. 3-5 fix 1 has been uploaded to the first post which should fix it.

http://gbatemp.net/t285447-bagplug-scds2-entry

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