News

Lunar Cluckerz (28-05-2011) (A2600 Game)

Lunar Cluckerz is a game where you guide the chicken with limited amounts of fuel(feed) onto the landing pad below hit the pad too hard and you bounce off wasting fuel trying to land safely again, miss the landing pad and explode into feathers. After 3 successful landings, the stage progresses to harder levels. Play by yourself or compete with friends in multi-player.

http://www.atariage.com/forums/topic/182507-lunar-cluckerz/

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Cylinder Dodge v1.0 (Wii Game)

Cylinder Dodge is a very simple game with motion controls. You hold the wiimote sideways (like an NES controller or steering wheel) and tilt it to move left or right. The objective of the game is to try and avoid the cylinders as you constantly move forward. Its game over when you collide with one of them.

http://thatotherdev.com/2011/05/30/cylinder-dodge-v1-0-%e2%80%93-wii-windows/

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Hero City v0.4 (Wii Game)

ThatOtherPerson updated his game “Hero City”. Just like similar to Superman or any other random super hero, you fly around fighting monsters.

Changes:

Now when you attack you can actually hurt and eventually defeat enemies. The movement of enemies and the way they turn and bump into each other and you has been smoothed out. Now you get points for defeating enemies and your high score is saved when you die. You also get experience points which are persistent (They donรขโ‚ฌโ„ขt get reset to zero when you die). Your health regenerates now and when it goes down to zero you die and get sent back to the title screen. The file size is smaller. I fixed some little things.

http://thatotherdev.com/2011/05/31/a-final-hero-city-update-and-a-multi-competition-entry/

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Fireworlds (Beta 2) (NDS Game)

Fireworlds by Dirbaio is a completely original puzzle/platform adventure game for Nintendo DS. Objective is to collect all energy bits from the level and then reach the exit. For now the game has four levels.

Changes:

– Fixed game launching but crashing later when libfat can’t init (for example in no$gba)
– Fixed getting stuck in the insides of corners in most cases
– Added button navigation to menus
– Fixed having another fireball selected when another one you aren’t controlling dies or exits.
– Made physics a bit calmer, especially the pink bouncy things.
– Added help on the top screen
– Fixed many tiny graphical bugs
– Completely recoded the collision system. It’s waay more flexible now.
– Added Ice Blocks (Used in only one level for now)
– Added hints and help on the top screen!
– More levels. The first ones are supposed to serve as a tutorial.

http://gbatemp.net/t294404-fireworlds-a-ds-platformer-puzzle-game-ds-entry

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