News

MicahMan 7 (23-08-2011) (NDS Game)

“MicahMan, we have a problem!” – Join MicahMan on his newest adventure, to destroy Dragno the fiery dragon. With the help of E.T.H.A.N. MicahMan must fight through waves of Blobs, and Killer robots. Press A to shoot MicahMan’s Energy Pistol, but you must catch the energy ball whenever it bounces back to use it again. Press B to use MicahMan’s Plasma Beam, grab a battery to refill your energy and get another energy ball if you’ve lost it. Press A to proceed through the cut-scenes.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13759&f=19 for the news.

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Comix v4.0.6.9 (Pandora Application Port)

Comix is a user-friendly, customizable image viewer. It is specifically designed to handle comic books, but also serves as a generic viewer. It reads images in ZIP, RAR or tar archives (also gzip or bzip2 compressed) as well as plain image files. It is written in Python and uses GTK+ through the PyGTK bindings.

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Audacious v3.0.1.1 (Pandora Application Port)

Audacious is an advanced audio player. It is free, lightweight, based on GTK2, runs on Linux and many other *nix platforms and is focused on audio quality and supporting a wide range of audio codecs. Its advanced audio playback engine is considerably more powerful than GStreamer. Audacious is a fork of Beep Media Player (BMP), which itself forked from XMMS.

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Krap-PSP v1.21 (PSP Application)

Krap-PSP is a “swiss army knive” for PSP.

Features:

*Enable/Disable PSP from charging
*Automatically set CPU/brightness to low
*Automatically sleep on a certain battery percent
*Easily execute Shutdown, Sleep, Reboot (VSH) on a key combo
*Set auto timer for sleep and shutdown
*More Idle feature options
*Manipulate CPU speed
*Manipulate Brightness level
*Manipulate PSP LEDs
*Easily detect the PSP motherboard version
*Take screenshots
*Text battery warning
*Sound battery warning
*UPtime
*Put PSP in music mode (CPU goes to 80mhz, brightness/Led off that is inspired by hold plugin)
*Reset a game on key combo(ISO only)
*Paused a game on key combo(ISO only)
*Display the battery/cpu/and psp information
*Easily customizable

Changes:

[!]Change file structure (delete your old krap folder)
[+]Created lite version
[!]Set loader.ini which one to load on boot e.g full = 1 or lite = 1
[!]Fix rare bug in music mode
[!]Fix rare bug in FUll where in you can\’t disable some threads
[!]Remove cpu manipulation
[+]Added noUMD feature by bpeterson src
[+]Added wallpaper change(*.bmp files 480×272 only) on boot by hellcat (Full version)
[!]Clean up codes

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DaedalusX64 (Revision 725) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Release notes:

[=>] Merged from Dev branch:

Rev 347 – Corn
[+] added ROM setting to enable Body Harvest and Night Creatures to boot
[!] modified IRQs
[+] added roms.ini for GEX3, Donald Duck and Rayman2
Rev 348 – Salvy
[!] Simplified and optimized TLB refill/invalid exceptions
[~] Simplified CopUnusuable exceptions
Rev 349 – Salvy
[-] Removed experimental interrupts (was pretty much a test anyways)
[~] Simplified abit UseIRQmode check, and added comments
[!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM…fixed
Rev 350 – Corn
[!] Improved speed in PIF CRC calculations (w/o using table)
[!] Proper name to IRQ hack -> SkipPifIRQ
Rev 351 – Salvy
[!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there’s no point to disable it)
Rev 352 – Corn
[~] Keep texture in the cache a little longer to avoid swapping textures in and out
Rev 353 – Salvy
[!] Add back hack for Aydin, since the assumption I took was breaking Rampage
Rev 354 – Salvy
[!] Enable callbacks when gprof build is compiled
[!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS)
[!] Disabled suspend mode (this won’t work anymore when volatile memory is unlocked) (credits to JJS)

Note: The only side effects when volatile memory is used is that suspend and dialogs won’t work I won’t affect us though, since we don’t depend on neither ๐Ÿ˜‰
Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm.

Rev 355 – Salvy
[!] Forgot VolatileMemPSP.cpp
Rev 356 – Salvy
[!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways)
[!] Stop and unload dvemgr.prx if no tv out cables were connected.
Rev 357 – Salvy
[!] Created wrapper to make it easier to manage modules (since we have plenty ;p)
[!] Simplified inits of our modules
Rev 358 – Corn
[+] Enable to choose 32bit color mode at boot time by pressing “Circle” until splash screen shows up (default is 16bit)
Rev 359 – Corn
[+] Show 32/16Bit choice in splash screen
Rev 360 – Corn
[!] Optimized unaligned load/store (saving ~340 OPs)
[!] Moved alloc/free fonts to Create/Destroy so it won’t happen every frame when showing splash screen
Rev 361 – Salvy
[~] Fixed text in splash screen
[!] Avoid creating two instances of intrafont
Rev 362 – Corn
[-] removed bit info from main menu
[!] Cosmetic change to splash screen

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Mission Failed v1.2 (Wiz Game)

Zilli “RZZ” Roberto updated his game “Mission Failed”. It’s an oldschool 2D spacer shooter with graphics ripped from various games.

Changes:

– Your option settings will be saved
– 2 different difficulty levels: Normal (as before) and Easy (smaller ship hitbox,
slower enemy fire, less enemy fire..)
– You can choose wich level to play, once completed
– Added a mini-game once finished the game:
* In mini-game there are 2 kinds of asteroids: brown and grey. You have to destroy more asteroids as possible, but if a gray asteroid escapes, the game in over. 1 live, infinie ammo.
– Added a simple tutorial, in level 1, wich invites you to use the correct weapon
– Longer invincibility time after death
– The period of invincibility is indicated by a graphic effect.

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Komi v1.04 (Pandora Game Port)

Komi is a 2D arcade style game licensed under the GNU GPL. The basic aim is to collect all the money by extending Komi the Space Frog’s tongue, while avoiding the bad guys. Komi’s spiritual predecessor is an old Spectrum game called Glug Glug which had similar(ish) gameplay.

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