Category: Dreamcast
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
http://www.scummvm.org/downloads/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Another 4 months passed, a lot of hard work done… and finally it is here: ScummVM 1.1.0 is available now on our downloads page.
There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!
Take a look at the release notes if you want to know a bit more.
There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn’t working correctly in the Kitchen and Mine areas anymore.
We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.
And now go and get it while it’s still hot from our downloads page, grab a build for your favorite device and have fun :).
Changes:
1.1.0 (2010-04-04)
New Games:
– Added support for Blue’s Art Time Activities.
– Added support for Blue’s Reading Time Activities.
– Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
– Added support for Pajama Sam: Games to Play on Any Day.
– Added support for SPY Fox 3: Operation Ozone.
– Added support for Dragon History.
– Added support for TeenAgent.
General:
– Added support for a custom SJIS font for FM-TOWNS and PC98 games.
– Added support for 16bit graphics. (GSoC Task)
– Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems.
CinE:
– Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
– Added support for the Amiga version of The Legend of Kyrandia. (sound support was done as a GSoC Task)
– Adapted KYRA to support the custom SJIS font.
SCUMM:
– Added support for the PC-Engine version of Loom.
– Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task)
– Fixed some other bugs related to game versions for the Amiga.
– Added support for original save/load dialog in MM NES.
– Added support for savepoint passcodes for Sega CD MI1 via debugger command ‘passcode’
– Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
http://www.scummvm.org/downloads/
The Giana’s Return Team is currently working on a remake of the TI-83 Jump’N’Run puzzler “SQRXZ” using graphics from the J2ME version in a “classic” mode, but also fully redrawn deluxe graphics. The screenshot below shows the classic graphics.
Here is a quote from the Giana’s Return page:
We are heavily working on Project “S”! The game is fully playable, minor features and little bit of bugfixing is left. Our current intern version is v0.5!
We will be releasing for most major systems such as GP2x, Wiz, GP32, Dreamcast, Dingoo Linux (Dingux), Windows, Wii, PSP and possibly other systems. As we do have permission from the copyright holder and creator, we shouldn’t be running into any problems releasing for the systems mentioned above.
Prepare for the possibly hardest Jump’N’Run puzzler you have every played! If you can’t handle this game, you better go and play golf
http://www.gianas-return.de/?p=781
Woblle is a Dreamcast demo released at Breakpoint 2010.
http://www.pouet.net/prod.php?which=54656
The arcade adult game LadyKiller, known from GP2x, has been ported to the Dreamcast a few weeks ago.
http://www.dreamcast.es/news.php?readmore=335
Giana’s Return aims to be a worthy UNOFFICIAL sequel of the alltime classic “The Great Giana Sisters”.
Features:
* Power Ups and Extras
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of finest chip music!
* Multi-Language: German, English, French, Spanish
* Password and/or save game (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore
Changes:
General changes:
– modified trainer (hidden)
– updated greetings (hidden)
– modified vscroll
– enabled vscroll by default (if config.cfg is not present), otherwise change value vscroll in config.cfg manually to 1
– added “fast†option to config file
– level improvements: 29, 32, 33, 34, 35, 38, 43, 51
– reverted desert background to a previous version
– hidden diamond boxes have a flashing animation now
– fixed appearance with the spanish “well done†screen
– various graphic fixes
– fixed text in german language version
– rain or snow effects were gone after bonuscave, fixed.
– ending shows an extra screen now with final score information
– fixed screen shake if you get a powerup at the end or beginning of a level
– backgrounds hue correction
Computer Versions only:
– improved joypad/joystick control
– keyboard support for entering name in highscore and passwords
– added icon; by cmoses (thanks!)
Console & Handheld versions only:
– improved music quality (reencoded music)
– added icon
Giana’s Return is available in the flavors Windows, GP2x, Wiz, Dingux, Ubuntu, Mac OSX and Dreamcast
http://www.gianas-return.de/
Primitive Nightmare is now in late WIP stage. It’s an old-school style shooter with elements of 80s space shooters thrown in, plus some strategic twists that add some originality.
The game should be out by January 2010.
http://www.atariage.com/forums/topic/155152-primitive-nightmare-dreamcast-homebrew/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.
Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 “Shiny Logo!” The long awaited, the most anticipated, the best… whatever.
We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
Changes:
1.0.0 (2009-11-15)
New Ports:
– Added MotoEZX and MotoMAGX ports.
General:
– Fixed several bugs in GUI.
– Updated the project logo and icons.
– Clarified licenses for several PS2 port files.
AGI:
– Fixed crash on game exit.
– Fixed crash at detection of some games.
AGOS:
– Fixed load/save code for PC version of Waxworks.
– Fixed undo in Puzzle Pack games.
Broken Sword 1:
– Fixed missing background sound effects in some rooms.
CinE:
– Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
– Fix freeze on game pause.
Gob:
– Fixed gfx glitch in Lost in Time.
– Fixed hotspot-related regressions in Gob2.
– Fixed several regressions in Gob3.
– Fixed crash in Bargon Attack intro.
– Fixed animations in Win3.1 version of Gob3.
Groovie:
– Fixed video performance on PSP.
– Fixed menu blanking in some instances.
Kyra:
– Fix possible corruption of restart game save in Kyrandia 1.
– Fix GFX glitch at the broken bridge.
– Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
– Fixed performance on NDS.
– Fixed several crashes in Return to Zork demo.
Parallaction:
– Fixed several regressions in Nippon Safes.
– Fixed music in sushi bar in Nippon Safes.
SCUMM:
– Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear’s Birthday Surprise.
– Fixed game save in Macintosh versions of HE games.
– Fixed default save game path in later HE games.
– Fixed palette in NES version of Maniac Mansion.
– Fixed palette in Amiga version of Secret of Monkey Island.
– Fixed cutscenes not stopping music after pressing ESC in DIG.
– Fixed lip-sync in Fatty Bear.
– Fixed crash in FT when entering inventory.
Tinsel:
– Fixed crash in palace.
– Fixed crash when talking to the old lady.
– Fixed partially off-screen text in DW1.
NDS port:
– Added mouse pad undeneath onscreen keyboard
– Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
– Made cd audio read from track01.wav as well as track1.wav
– Fixed bug with switching modes with keyboard active
PSP port:
– Fixed video flickering and stretching is some situations.
– Improved suspend/resume support.
WinCE port:
– Improved compatibility with VGA devices.
http://www.scummvm.org/downloads/