Cosmic Guerilla (2026) by abadede919302 for Sega Genesis โ an enhanced remake of Universal’s 1979 arcade oddity.
Defend your base from speed-crazed aliens before they make off with your ships (each one costs a try). How fast does it get?
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Cosmic Guerilla (2026) by abadede919302 for Sega Genesis โ an enhanced remake of Universal’s 1979 arcade oddity.
Defend your base from speed-crazed aliens before they make off with your ships (each one costs a try). How fast does it get?
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Stupid Game (2026) by Marc Vittorini for Atari 2600.
A ball-toss time trial with five supplies. Fire to throw, hit targets for 10 points and a timer reset, but the ball vanishes if it touches those mid-field barriers.
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GNUGO (2026) by Murat รzdemir (emarti) for Commodore 64.
A port of GNUGo v1.2. Play 19ร19 Go on a 40-column screen with PETSCII graphics. Recursive algorithms were rewritten as iterative stacks to fit the C64’s hardware limits.
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The Anbernic RG34XX is a retro handheld that looks a lot like the classic Game Boy Advance, and this video puts it through its paces to see if it’s more than just a pretty face.

Tom’s test covers the 3.4-inch IPS display, build quality, emulation performance, controls, and software, showing which systems run smoothly and who might actually want one. It’s an entertaining and informative look at a device powered by an H700 processor with a 3:2 720×480 screen, aimed squarely at GBA fans.
The video is in German, but you can enable auto-translated subtitles in your preferred language.
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A new gameplay video for Ultravore Zero shows off a white energy meter under each fighter’s health bar, which powers special moves and slowly recharges over time.

This Atari Lynx fighting game was originally developed by Beyond Games in the 1990s and was considered lost until Songbird Productions acquired the full rights, including source code, around 1999 or 2000. The video is a work-in-progress update from July 2026, with a release hopefully coming that same year.
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The Secret Of Barron Wood (2026) by Alan Pemberton for Sinclair QL.
A supernatural short story as a text adventure: deep wood, dark recesses, a century-old secret. Deliberately 1980s in feel, short by design, solvable in one sitting.
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Owarix (2026) by orac81 for VIC-20.
An ancient two-player Mancala game with roots potentially dating back to 6000 BC. Can you outsmart your opponent in this ancient board game?
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Daimyo (2026) by Windigo Productions for Commodore 64.
A round-based tactical war game where you play a feudal lord fighting for the shogun’s favour. Adapt or fall.
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A single PICO-8 cartridge holding 256 bytes of code.

A descending tunnel effect.
Released on 4 July 2026 by Marquee Design, with code by superogue. The effect is clean and the movement feels natural for something so tightly optimized.
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