News

SNES9x Euphoria (R2) (SNES emu for PSP)

SNES9x Euphoria is a speed optimized version, based off the last version of SNES9xTYL by rukka.

Changes:

[+] Bug where you couldn’t have more than 200 roms in the ROMS folder or the emulator would crash is now fixed. (I tested with 800 roms in there)
[+] Bug where the emulator would freeze then hard-power-off your PSP after trying to load more than 3 roms is now fixed. (I tried loading rom after rom at least 12 times with no issues)
[+] Bug where you couldn’t return to the menu after running a game is now fixed. (thank god lol)
[+] Bug where emulator would hard-power-off PSP when exiting rather than return to the Xmb is now fixed (both in file menu and main menu)
[+] Bug where the emulator wouldn’t start on Gen firmware fixed (tested by myself on 5.50GenC and Cmbeke on 5.50GenB)
[+] Possible minor speedups from code cleanup.
[+] Removed the intro screen for now. (will be configurable in the next build)

Thanks to http://dcemu.co.uk/-release-snes9x-euphoria-r2-bugfixes-galore-257239.html for the news.

Source

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S8DS v0.3 (SMS and GG emu for NDS)

S8DS is more or less a port of SMSAdvance to the NDS. It emulates the Sega Master System and the Sega Game Gear.

The biggest difference from the SMSAdvance is probably that you don’t have to use a builder to add roms, you can use zipped files directly and the screen doesn’t have to be scaled to fit.

Changes:

* Fixed Bios handling a bit (GG games works again).

Source

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Simple Sound Vorbis (Dingoo misc)

Harteex was working a bit on adapting raw audio buffering for the Dingoo.

Here comes a library and a simple sample how to play Ogg Vorbis Audio files. It plays test.ogg in the same directory as the executable. Exit with Start+Select. Sound is not perfect, because it needs buffering!

This is just a basic sample.

Source

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Road Fighter v1.0 (Wiz Game Port)

“Road Fighter for Wiz ” is a port of the car racing game Road Fighter that was originally developed by Konami for the MSX platform and later for NES.

This port is based on the “remake” that was developed by BrainGames ( http://www.braingames.getput.com/roadf/default.asp ) for the PC.

Source

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LynGOO (Beta 1) (Atari Lynx emu for Dingoo)

Spiller presents a first beta of his Atari Lynx emulator, LynGOO, for the Dingoo A320.

Place LynGOO.SIM together with lynxboot.img in your GAME folder and have fun with some LNX files!

This version still contains several glitches and load/save state is not implemented yet. You will have to find your own lynxboot.img as it’s copyrighted!

Discussion: http://boards.dingoonity.org/dingoo-development/lynx-emulator/15/

Source

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This week in Dingoo – Issue 1 (Dingoo misc)

“This week in Dingoo” is a resume of Dingoo news, happened the past week.

Maintainer of this retrospect is Consequence_9, moderator at Dingoonity.

Good luck and let’s see how long you keep this up! ๐Ÿ™‚

Please follow the link below for Issue 1 of “This week in Dingoo”.

Source

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ShowMiiWads v1.1 (Wii Application misc)

ShowMiiWads is a ‘Wad File Manager’ for Windows. It displays information about wad files, edits them, gives a preview of the Banner and Icon and more. New since Version 1.0 is the included NAND Backup Browser ‘ShowMiiNand’ which displays all titles installed in your NAND Backup (No BootMii Backups!).

Editing WAD files can result in a brick of your Wii. Only use these features if you have a bricksafe Wii, meaning either Preloader or BootMii/boot2 is installed, and if you know what you’re doing. Also, your Wad files could be destroyed, so be sure to have a backup.

This application comes without any express or implied warranty. The author can’t be held responsible for any damages arising from the use of it.

Changes:

64 bit Version is now available
Improved speed. Now, information is loaded at application startup and saved in a file. Whenever it reloads, the information is read out of the file, only new files are added. If you need to completely refresh the whole list, use ‘File -> Refresh’ (F5). When the language is changed, only the Channel Titles column will be reloaded
Multiple selections are now possible. If you want to select a whole folder, just left click the header once.
Added Splash Screen with ProgressBar to show the loading status (can be disabled)
Added Option to remove all folders
Added Option to refresh single folders
New Icon (Thanks to NeoRame!)
Bugfixes and tiny improvements
Application will now ask you to download a new version, if available
Italian translation added (Thanks to Tetsuo Shima)
Spanish translation added (Thanks to putifruti) (Incomplete, 2 sentences still Eng)
Norwegian translation added (Thanks to pesaroso)

Source

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Da ShAmAn (Wii Intro)

Da ShAmAn is an intro in the style of the Amiga demoscene. It demonstrates a number of graphical techniques and effects while playing .mod music.

Source

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libgeck (20-10-2009) (Wii misc)

libgeck is a very small lib that you can link your programs with that should aid in debugging. Just link this in the makefile with -lgeck and put the .a and .h files in their directories in your devkit folder. Since this is a wrapper for the libogc functions, you need to link that as well. Or you can just copy the .c and .h files to your project and #include them. The Gecko must be in slot B.

Source

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Geckoreader (20-10-2009) (Wii Application misc)

GeckoReader is a program to be run under Windows that will open a command prompt and output what it reads from a USB Gecko. You must have the USB Gecko installed, set up the COM drivers, and have .NET 2.0 for this to work properly. Then whatever buffer is sent from the Wii/Gamecube should pop up on the screen.

Source

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