News

Androkkid v0.4 (PPC Application)

Androkkid is a new Windows Mobile interface, with a lots of customization and a fully graphical design and animations for Windows Mobile 5/6 completely writed in .NET.

Changes:

Add icons to desktop from list by tap on icon and release on desktop
If you tap icon you can move it were you want
If you move icon on X or on pen you can delete and edit it
Tapping on background open a default menu with a lot of actions on program
You can add contact from your contacts list
You can add url by typing it on program
You can minimize program by tapping on background and choose Minimize
There are a lot of settings in file Settings.ini in the application folder, you can modify but first make a backup

Discussion: http://forum.xda-developers.com/showthread.php?t=540428

http://www.simosoftprojects.com/androkkid.php

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ThrottleLauncher v1.0 (RC 3) (PPC Application)

ThrottleLauncher is a launcher app designed for Windows Mobile 5 and 6 in c# and c++. Basically it consist’s of several pages containing rows. Each of the rows depending of it contents can be scrolled horizontally by using the finger. The app is fully configurable through xml files so the rest of the features depends on the different setups.

http://forum.xda-developers.com/showthread.php?t=552799

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

SmallBall in Changeland v1.2 (Wiz Game)

One day when Smallball woke up he discovered that Nasties had stolen all of his friends happyspirits! Without the HPs all of Smallballs friends was as braindead as zombies! Gather all of the HPs before the Nasties gets you too! But beware, you are in changeland where natural laws change constantly!

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,27,217

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uPCE (09-09-2009) (PCE emu for Dingoo Linux)

Developer Uguru has released a 9 day preview for his Turbografx / PC Engine emulator uPCE, which runs via Dingux.

Features:

– Speed emulation: 40-45 fps @ 333 mhz (default) / 50-60 @ 400 mhz (approx)
– uGUI, menu with a lots of options:
* Load/Save savestates (w/ screenshots)
* Input, video & sound options
* Loads .pce & .iso (and compressed ZIP files)
* Frameskip selector & overclocking

http://www.developia.info/2009/09/upce-9day-preview-090909.html

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PSP Adhoc IM v4 (PSP Application)

qwikrazor87 updated his Adhoc Instant Messenger for PSP.

Changes:

–Added option to enable/disable text glow color
–Added option to change size of text size in messages
–Rearranged the menu a little bit

http://forums.qj.net/psp-development-forum/157437-release-psp-adhoc-im-v4.html

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libVSH v0.15 (PSP misc)

libVSH is made for all those developers out there who still can’t figure out how to use graphic functions on the XMB and are too lazy to learn PSPGU.

Changes:

Improved speed
New way of coding
Ability to load other PRXs
vsh_iLoad was added, used to load an image
vsh_blit was fixed just a little bit, it sucks less than the previous one though ๐Ÿ˜›
vsh_putPixel was added
vsh_drawLine was added
vsh_message was fixed
vsh_intraFont functions were added, but don’t work

http://forums.qj.net/psp-development-forum/156759-release-libvsh-v0-15-a.html

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AVEC v4 WIP (PSP Application)

AVEC is a Vector map viewer capable of displaying and navigating mapss in the common Polish format maps. If the map file has street information, the program tells you what street you are in, or lookup the name of a street selected with the crosshair.

Release notes:

Hi Guys,

Implemented 2D rotation routines to facilitate a new track up mode for the next release.

YouTube – AVEC V4 Trackup Display Demo – https://www.youtube.com/watch?v=BsHa1qAEUk4

Cheers, Art.

http://forums.qj.net/psp-development-forum/157618-avec-gps-v4-track-up-display-demo.html

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LuaPlayer Euphoria v6 (PSP misc)

LuaPlayer Euphoria is another enhanced LuaPlayer for PSP.

Changes:

* Ir, Sio and Font functions removed. (first two are redundant and the font Function is just too slow for practical usage.) IntraFont is standard now, and there is a ttf to pgf gui converter included with the download (located in the tools folder) . Bitmap font support will be added later.
* Usb connection bug is fixed.
* LPE no longer uses the boot.lua and system/system.lua set up. It now automatically loads “index.lua” from the root directory. So you don’t have to include the System folder anymore. Your main/starting script must be named “index.lua” however.
* TV Out support. – Requires no functions/code to be added by you. Just set your PSP to output to your TV (under system settings) then when you launch your script it will automatically output to the tv.
* Quit via home button now actually exits to the xmb rather than crash your psp (as far as I can tell…. tested with a few scripts).
* Eboot size reduced significantly. From 1.7mb to 1.5mb.
* Error messages greatly improved. Now shows the function that caused the error message and the required arguments for the function.
* Various code cleanups across the board.
* A few of the samples from the original LuaPlayer have been converted to LuaPlayer Euphoria. You will find those along with a few new samples/example (code) in the samples folder.
* New eboot art. Derived from digitalBlasphemy preview sample. Using pixelMator. This will be the eboot art from now on. I have actually saved and made a backup of the editable image file this time (lol).
* Controls.read() — Will check for input and the FPS will be locked to 60fps.
* Controls.readPeek() — Will check for input and the FPS will be uncapped.
* System.draw() — Initializes the GU for rendering. Must be called before any blitting/drawing to the screen. (And in a loop)
* System.endDraw() — End’s the GU and syncs. Must be called at the end of any blitting/drawing to the screen. (And in a loop) – The above functions have replaced both System.startGu() and System.endGu(). Why? Simpler names, easier to remember and less confusing.
* screen:slowClear() — If your having problems with the screen not clearing correctly and cannot fix it ( using the standard screen:clear() ), I suggest you use this. (Note : It is slower than using the standard screen:clear() so only use if there is no alternative)

http://forums.qj.net/psp-development-forum/157676-release-luaplayer-euphoria-v6-tv-out-support-fixes-galore.html

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