News

PocketCM Keyboard v0.19 (PPC Application)

PocketCM Keyboard is a virtual keyboard vor Windows Mobile devices.

Changes:

New suggestion algorithm, up to 3000% faster
New option dialog with Dream 2 theme
Theme can now add option to the option dialog, Dream 2 allow you to choose between small, medium and big keys.
Various layout are supported through theme option (downside: it’s up to the theme to provide the layout, upside: layout are really adapted to the theme)
Backspace doesn’t break suggestion
Memory usage optimization
Suggestion doesn’t block typing (result: you can type faster)
Various bug fixes

http://forum.xda-developers.com/showthread.php?t=431162

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Kojote back from vacation (misc)

Dear visitors,

I am back from vacation but still affected from a jetlag. News service should return to the usual quality in the next few days.

Thanks a lot to kedo for helping out! …and lets hope he continues his support 🙂

Regards
Kojote

By · 0 comments
Nanodesktop Virtual Machine v0.3.5 OD0001 (PSP misc)

Nanodesktop is a library for the development of simple applications under embedded platforms, as the Sony Playstation Portable (TM).

The Nanodesktop library is totally written in C for maximum performance. If you have a platform where you cannot run traditional windows environments, as X-Window (TM), you can try Nanodesktop library.

Release notes:

Until now, the installation of Nanodesktop has been a difficult thing.
We’re working hardly on this aspect of our SDK, and we’re also
exploring new possibilities to installation.

As you know, from version 0.3.5 ONLYDEV0001 Nanodesktop has added the
support for Linux (before it used only Windows + Cygwin).

So, we’ve created a virtual machine for VirtualBox, that contains the entire
environment. All is ready to work.

http://forums.qj.net/showthread.php?t=146008

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
PGELUA Platformer (WIP) (PSP Lua Game)

dan369 released his first project, a 2D side-scrolling platformer written in Lua.

Features:

– Destroyable blocks
– Checkpoint System (Needs a little refining)
– Scrolling
– Jumping blocks
– Moving Platforms (Needs a little refining)
– Dying.
– End level sequence (has a bug )
– Full Collision
– Enemies (at a early stage, currently only one )

http://forums.qj.net/showthread.php?t=146006

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Raw v0.90 (Wii Game Port)

Raw is a re-implementation of the engine used in the game Another World. This game, released under the name Out Of This World in non-European countries, was written by Eric Chahi at the beginning of the ’90s.

http://wiibrew.org/wiki/Raw

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
REminiscence v0.90 (Wii Game Port)

bigs updated his REminiscence port, it’s a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992.

Changes:

– Sound is much better, …not perfect yet…

http://wiibrew.org/wiki/REminiscence

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
gpSPhone v3.0.0 (Beta) (GBA emu for iPhone)

ZodTTD has updated gpSPhone, a Gameboy Advance emulator, for iPhone. Version 3.0.0 has been released to the beta testers, expect a public release soon.

Quote:

Although I’ve been sick all day today, I managed to fix the bug stopping me from updating gpSPhone. Then something truly awesome happened… I noticed I was clearing the instruction cache in gpSPhone’s dynarec incorrectly.

Performance has been vastly improved due to this fix!

You may have noticed in previous versions of gpSPhone that games would seem to have improved performance after doing similar routines over and over again. This was due to the instruction cache of the dynarec being cleared incorrectly and now that it’s fixed, you should have much smoother gameplay.

http://www.zodttd.com/boards/blog/zodttd/index.php?showentry=7

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments