News

Hold Plus v3.4 (PSP Application)

Torch has updated Hold Plus, it’s a Battery Saver Plugin for PlayStation Portable.

Changes:

Fixed a problem caused by a faulty Hold switch in some PSPs. This made the CPU remain underclocked even after turning off the Hold switch.

The problem is the Hold switch doesn’t consistently return a pressed state. It sometimes rapidly fluctuates between an Off and On signal. If this fluctuation occurs within one iteration of the main program loop, it causes problems. Its not humanly possible to toggle the Hold switch so fast, but a loose connection can 😛

http://forums.qj.net/showthread.php?t=145943

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DronS v1.4 (NDS Game)

DronS is a 3D Tron style game.

Changes:

+ Added mirror of the whole arena on the ground.
+ Mirroring got it’s own menu
+ Added “Player left!” message
+ You can change the distance between you & the wall you have to be for speeding-up
+ Multi-Langual support, [Now I just need translations…]
+ Czech translation added [translated by Programix ]
+ Spanish translation added [translated by FraGMenT ]
+ German translation added [translated by n00bey ]
* Now the car is loaded just out of one model and then rotated… (Last time there were a model for each way xD )
* Color values are displayed in percent now
* Changed the rumble a bit
* Some small changes in the server here and there
* Merged many if-clauses … if(bla) if(lol) if(wtf) return true; -> if(bla&&lol&&wtf) return true;
* Fixed the check for existance of configuration files…
* Menu scrolls now, because the old menu over the whole screen died on longer entries
* CPUs are now shown 2 in one row to save you from endless scrolling
* Fixed the “Player joined” message, as it also told you that someone joined if he left
* After Playing online you’re getting back your configuration
* In onlineplay youre now playing with YOUR color
* Wohay, the game actualy is quite on its limit… I have to reduce maximal lines to 255 to prevent horrible laggs
~ Tanks to GuSec, Cas & everyone else who tested the server with me-
– LAN Play removed because it is too much work to keep the online-server that small it can be run while playing
– Player limit set to 10 [Performance reasons… It was just too much ]
– Removed the keyboard code~ (Since its not used anymore)

Thanks to www.nintendomax.com for the news!

http://forum.gbadev.org/viewtopic.php?t=15668&start=195

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WiiDoom v0.4 HBC (Wii Game Port)

Steve Corey updated his port of PrBoom to the Nintendo Wii. PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software.

Changes:

Thanks to everyone who responded to my request for testers. We’ve verified that this new package works great with the Homebrew Channel, so I’ve updated the zip file and put it out on the Google Code site (it’s still 0.4, since only the packaging changed). Thanks to everyone giving me such detailed info on the issue, I got it fixed much faster than I thought I would.

http://wiidevelopment.blogspot.com/2008/11/wiidoom-04-is-now-compatible-with-hbc.html

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Powernoid v1 (PSP Game)

Powernoid is a Breakout clone by Art.

Release notes:

This is one of the few GAME programs I have written, and by far my favourite. Powernoid V1 was written in less than two days. I always loved a particular Breakout clone that I played on the Amiga CD32, and that is the public Domain game that I found on a magazine cover CD which inspired this PSP Breakout/Arkanoid clone.

The sort of powerups in this game is sort of what I had in mind for “Power Pong”, a game I released way back, but I didn’t really implement any, so it remains an ordinary Pong game with pretty graphics.

http://forums.qj.net/showthread.php?t=145941

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Visual Boy Advance GX v1.0.5 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii and GameCube based on VBA-M and Visual Boy Advance v1.7.2.

Changes:

Here’s a new release of Visual Boy Advance GX – 1.0.5. This version is a collection of minor changes and bugfixes. Amongst other things it includes working SDHC support, and wiimote power button support. Note that the settings file location has changed.

Note: I’m looking for a talented graphics artist to help design a new menu system for FCE Ultra GX, Visual Boy Advance GX, and Snes9x GX who has experience designing icons, layouts, etc. If you’re interested, please contact me.

– SDHC works now
– Frameskipping tweaks
– Fixed snapshot loading issue
– Full widescreen support
– Changed scaling
– Zooming fixed (thanks eke-eke!)
– PAL timing changes – EURGB60 mode forced
– Wii – Added console/remote power button support
– Wii – Added reset button support (resets game)
– Wii – Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/vbagx/settings.xml)
– GameCube – Added DVD motor off option
– GameCube – Fixed GBA loading issue

Plenty of GBA homebrews can be found at http://www.pdroms.de/files/gameboyadvance/ – for GB and GBC homebrews you may visit http://www.pdroms.de/files/gameboy/

Discussion: http://www.tehskeen.com/forums/showthread.php?t=9643

http://wiibrew.org/wiki/Visual_Boy_Advance_GX

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FCE Ultra GX v2.0.7 (NES emu for Wii)

Tantric has released a third version of his continued port of FCE Ultra GX a NES emulator for both the Nintendo Wii and GameCube. This new version addresses some sound issues from the last version and fixes compatibility with the Qoob Pro chip on GameCube consoles.

Changes:

Here’s a new release of FCE Ultra GX – 2.0.7. This version includes a major rewrite of the video code. There’s now filtered, unfiltered, and original modes, similar to Snes9x GX. There’s also a bunch of new features, including rapidfire buttons, turbo speed, video zooming, cropping, widescreen, SDHC, wiimote power button support, etc. Note that the settings file location has changed. A big thanks to eke-eke and KruLLo, who helped with this release.

Note: I’m looking for a talented graphics artist to help design a new menu system for FCE Ultra GX, Visual Boy Advance GX, and Snes9x GX who has experience designing icons, layouts, etc. If you’re interested, please contact me.

– Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
– Video code rewritten – now has original, unfiltered, filtered modes
– Zoom option
– 16:9 widescreen support
– Full widescreen support
– SDHC support
– SD/USB hot-swapping
– A/B rapid-fire
– Turbo option
– Video cropping (overscan hiding) option (thanks yxkalle!)
– Palette changing fixed
– Fixed audio ‘popping’ issue
– Wii – Added console/remote power button support
– Wii – Added reset button support (resets game)
– Wii – Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
– GameCube – Added DVD motor off option

Plenty of NES homebrews can be found at //files/nes/

Discussion: http://www.tehskeen.com/forums/showthread.php?t=9645

http://wiibrew.org/wiki/FCE_Ultra_GX

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Unofficial SNES9xGX v007 (SNES emu for Wii)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

Here’s a new release of Snes9x GX – 007, from michniewski and myself (Tantric). Special thanks to eke-eke for making improvements to and hunting down several bugs in the video code. This version includes many bug fixes and minor improvements. Amongst the new features are SDHC support, patch support, zoom saving, and wiimote power button support. Note that the settings file location has changed.

Note: I’m looking for a talented graphics artist to help design a new menu system for FCE Ultra GX, Visual Boy Advance GX, and Snes9x GX who has experience designing icons, layouts, etc. If you’re interested, please contact me.

– added: SDHC support
– added: SD/USB hot-swapping
– added: zoom saving
– added: IPS/UPS/PPF patch support
– added: Qoob modchip support (thanks emukidid!)
– added: Added console/remote power button support (Wii only)
– added: Added reset button support – resets game (Wii only)
– changed: Settings file is now named settings.xml and is stored in the same folder as the DOL – eg: apps/vbagx/settings.xml (Wii only)
– fixed: swc, sfc file support
– fixed: inverted sound channels
– fixed: some game crashes
– fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
– fixed: justifier support
– fixed: superscope turbo button
– fixed: widescreen support
– fixed: ActRaiser 2 issues
– fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
– fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
– fixed: zoom issues (thanks eke-eke!)
– fixed: original modes (thanks eke-eke!)
– fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)

Plenty of SNES homebrews can be found at //files/supernes/

Discussion: http://www.tehskeen.com/forums/showthread.php?t=9644

http://wiibrew.org/wiki/Snes9x_GX

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WiiBuilder v1.0 (Wii misc)

WiiBuilder is a Windows software to use for Wii homebrew development.

Features:

– Convert Portable Network Graphics (.png) to C array in header file (.h), works with GRRLIB 3.0 and libwiisprite
– Convert Images (.gif, .bmp, .jpeg or .jpg) to header file (.h), works with GRRLIB 2.0 or less
– Convert XML (.xml) to C array in header file (.h)
– Convert GRRLIB 2.0 (or less) screenshot (.grr) to Portable Network Graphics (.png)
– Load Wii executables files (.dol) from a computer to a Wii with the Homebrew Channel, IP address must be entered in the Settings
– Compile Makefile to (.dol and .elf), you must have “make” available in your path

http://wiibrew.org/wiki/WiiBuilder

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MIDI-Jammer v3.0 (NDS Application)

MIDI-Jammer turns your DS into a wireless MIDI Controller. It lets you “draw” musical ideas and shapes in a manner that is both easy to pickup for a non-musician and also consistent/coherent enough that those who are trained musicians can have a high-degree of MIDI control through the interface.

Changes:

I just upgraded it and added a preset feature, and I’m officially labeling this the 3.0 release. The basic thing is that you can now set presets to directions / buttons and choose them by holding them down (similarly to Jam Sessions). I have created a documentation README.txt that’s bundled in with the new release at my site.

http://forum.gbadev.org/viewtopic.php?t=16216

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PRXutility Plus Plus v5.0 (PSP Application)

PRXutility++ allows you to gain several information about your battery, such as time left, charge level, temperature and voltage. It also shows you which motherboard your PSP has and gives information about CPU and BUS speed.

PRXutility++ also allows you to shutdown, reboot or let your PSP sleep.

http://forums.qj.net/showthread.php?t=145931

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