News

Wii Quizz v1.4 (Wii Game)

CashMan’s Productions updated their Quiz game for the Nintendo Wii.

Changes:

– Now, each Wii Remote has got his pointer at the screen. But, only controller 1 can control the game.
– Add an introduction of CashMan’s Productions at the boot of the homebrew.
– The Homebrew return now to the Wii Menu but without the Advertisment Screen if he is boot from a channel.
– Add title.txt for the Wii Homebrew Launcher.
– Add title.png for the Wii Homebrew Launcher.
– Some improvements and corrections.

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Homebrewcast Episode 11 (misc)

Imagine someone giving you an audio blogcast talking about homebrew releases – your wish has become true!

Homebrewcast is just doing this!

Episode 11 has the following topics:

– Brick OS (The Console OS)
– DSbrut
– DSerial Edge

PSP Homebrew:
– PSP Pandora Deluxe – DJB
– Lockdown XMB Style Beta 3 – Torch
– Fast Scroll Music 1.2 – Torch
– Dragon and Weed: Black Ghost Ops – west dragon

NDS Homebrew:
– MissleCommandDS – Kayvon
– cellsDS 1.3 – glitchDS
– DS Downloader 0.3.1e – hiroshi
– Super Smash Bros. DS 0.2 – GEMISIS
– 2Dart DS 0.7 – ErrorA
– TommyS Boarding School RPG DX – trabitboy
– Blackjack DS 0.7 – Scott McFly
– RetroRocket 1.1 – Some Swedish Dudes Name’s I can’t pronounce.
– AlienDS – Pac
– Enguarde-DS Demo 1 – SpixShadow
– UAPaint 1.11 – BassAceGold

http://homebrewcast.net/

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iLife PSP v2 (PSP Application)

iLife is a file browser, launcher and media player application for PlayStation Portable.

Changes:

-Create your password, login and select your language (the password by default is “ilifepsp” )
-The CPU speed depends on CPU.conf
-As file menu, delete files and folders, rename files and folders, create folders and cut and paste files only.
-iLife Update avalaible.(It doesn’t work yet correctly)
-Autoboot to iLife PSP.
-Added Chat and CPU settings.
-Bugs fixed.
-The time is fixed too. Now you can see the seconds and the date.
-System information improved, now you can see some informations in MB
-As regards playing songs and and loadings files:
Load PSX games at format .PSX (only officials PSX GAMES)
Read texts(still BETA)as txt,log, pdf,htm or php.
Loading Lua and prx files fixed.
BMP format is included . Now you can rotate the images.
PLayings songs improved. CPU Speed is reduced, Ogg files fixed. R and L to play the next song or to play the pevious song . When song is finished, the next plays. Now you can see the percentage and the Songtime.
You can browse images while you are listening to music
Write the name for the captures.

http://forums.qj.net/showthread.php?t=145960

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Jelly Clock v1 (PSP Application)

Art released Jelly Clock.

Release notes:

Just a little demo of the Jelly Physics library by Walaber, ported to PSP by Drakon.

Although only a demo, there should be some improvement to come. Thanks to Drakon & Slasher for giving me some tips regarding the Jelly physics library.

http://forums.qj.net/showthread.php?t=145973

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GeoDS (WIP) (NDS Apllication)

CyBeRCeD is working on GeoDS for Nintendo DS.

Release notes:

My new project is Geodis. this homebrew is actually an application to increase awareness of the department of France. Of course, later there will be a kind of test where we must guess the name of the department displayed.

In the meantime, I will let you test and I await your impressions and ideas.

http://www.dev-fr.org/index.php/topic,3936.0.html

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DEMOTEV (20-11-2008) (GC Demo)

DEMOTEV is a GameCube demo by GranDFrère.

Quote:

With DEMOTEV, I wanted to associate light and texture, because in fact I knew the light by using vertex and display textures, but I could not combine the two. This is where the VTE: The VTE can combine ( “mix”) color information or not with a texture and / or combine texture with a texture (multitexturing).

It also plays well with the color and alpha of a textured surface with color and alpha of a colored surface. Background: alpha is the degree of transparency or opacity of a color. It can make 16 combinations (Stage) but only a multitexturing 8 textures. But it is enough.

In short, using operators, parameters, type of matrix, sources texture coordinates we do what we want the texture. As with Open GL. This demo is not multitextures and want a reason to use this possibility. I had already made a demo showing a cube with different textures simultaneously, but it was not multitextures as I had announced. I was wrong.

http://www.nintendomax.com/index.php?topic_id=9022&format=news

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Scrolling (20-11-2008) (GC Demo)

Scrolling is a GameCube demo by GranDFrère.

Quote:

With Scrolling, I had to manually create the characters leaf small squares method “old school”, and noted the coordinates of all vertices. I also made a routine that calculates all the normal averaged for the Light (ie more than normal in a table).

At the beginning it should be a scrolling, but it has become over time an auditor modeling characters. That is why it is a “rotation character”, “transparency” and “display vectors” that shows the normal.

You can also manipulate the camera you see that light is before the character and act from behind it.

http://www.nintendomax.com/index.php?topic_id=9022&format=news

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REminiscence v0.83 (Wii Game Port)

REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992.

Changes:

– Added sound, but laa-aa-aag

http://wiibrew.org/wiki/REminiscence

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BibleQuiz v0.4 (Wii Game)

BibleQuiz is an open-source quiz game. Test your knowlegde about the bible.

Changes:

– Added highscore screen
– Highscore is stored (in xml format) on the SD card
– Added credits screen
– Added help (minus button) screen
– Added 10 music tracks
– Use freetype library as font render engine for screen (sub) titles.
– Content update:
* Added 170 english questions (8 topics)
* Added 100 dutch questions (4 topics)
* Added spanisch translation.

http://wiibrew.org/wiki/BibleQuiz

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