Crack Attack is based off of Tetris Attack.
http://donotjava.netsons.org/?page_id=101
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Crack Attack is based off of Tetris Attack.
http://donotjava.netsons.org/?page_id=101
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Cotsz is working on a new Nintendo DS game, which he previously wrote for Amiga.
.gif)
Release notes:
I’m proud to present to you this new version of RobodromDS : the 1st playable. So, the game is playable but not with all features (no timer, no score, no put-tiles limit…)
If you finish a level you can play the next.But watchout dont loose or you must restart (Dont be afraid, loose is hardon this version).
Go on !! six level wait for you so download it. And thanks for feedback on http://cotsz.dev-fr.org/.
http://cotsz.dev-fr.org/p4039/2008-08-15-nds-robodromds-1st-playable-on-air.html
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Quasist released this tool, it will increase the speed of your GP2x.
Release notes:
Launching this 9kb untility will increase speed of your gp2x. It is very useable if the programm you want have not inbuilt ramhack, on you do not want use cpu-lcd tweaker untility.
P.S: I use F100 unit with 2.1.1 and standart frontend.
Please report if it works on GMmenu and F200 units
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,1,2665
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
GuSec is heavily improving his MastermindDS game for Nintendo DS.
Not does it only come with a major graphics improvement, also a bunch of several enhancements were made. A release of the update is expected for the current running NeoFlash competition.
http://forum.palib.info/index.php?topic=5194.0
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
FretFury is a homebrew in the making that utilizes the Guitar Grip that comes with Guitar Hero: On Tour for the Nintendo DS.
.png)
Thanks to http://www.dcemu.co.uk and http://www.tehskeen.com for the news (can’t figure out who had it faster, so both are credited)
http://gbatemp.net/index.php?showtopic=97876
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Wii Web Server is a simple Web-Server for the Wii. Still it’s in very early stages of development and at present can only display a built in test page.
Changes:
New stipped down wiiweb.xml
Removed buggy //quit (might return later)
Now use the same method of quitting as ftpii and wiihttpd
using a threaded home button detection routine
Small code improvements and removed unused code
http://wiibrew.org/wiki/Homebrew_apps/Wii_Web_Server
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
It seems I (Kojote) am not the only one having a problem with DCEMU’s “sourcing” issues.
Brakken has thrown out few words… Follow the link below for the article.
http://brakken.net/comments.php?mid=c5e03cb34ba0f42fae943d98f
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
MPlayerWii is an audio/video player. It is a native port of the MPlayer media player. It will play almost any kind of audio file but still needs improvement on video playback.
Changes:
added file folders support
added fix for PAL widescreen users (set the correct setting in mplayerwii.conf)
much faster USB reading speed (huge thanks to rodries)
http://wiibrew.org/wiki/Homebrew_apps/MPlayerWii
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
papafuji updated his Nintendo Z-Machine interpreter “DS-Frotz”.
From Wikipedia:
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files, or Z-code files), and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code (or developing some compiler for each system).
Release notes:
A lot of bugs killed and user backgrounds and icons
http://gugusse.central.free.fr/papafuji/
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
GMenu2X is an alternative frontend for the GP2X handheld. It features direct links to applications and games, built-in free space monitor of sd-cards, built-in overclocker. All of this with a nice & clean look ‘n’ feel and easily customisable.
Changes:
Support for additional utf8 characters
Restructured the virtual keyboard dialog with touchscreen support
New translations: Basque, Catalan, Turkish
Added support for the touchscreen
Added support for f200 battery
Added internal explorer that can launch .gpu .gpe and .sh files
Added graphic indicators for switching sections
Added on screen help (keep pressed A, only on the main screen at the moment)
Cpu clock raised when loading manuals
Added support for bmp and jpg/jpeg files for manuals
Added preview of images when selecting icons
Added option to show the root folder in the selection dialogs
Fixed bug that prevented the use of the custom selected wallpaper on restart
Lots of fixes
http://www.gp32x.com/board/index.php?showtopic=43582
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.