Skittles V (2026) by Nikos V for Commodore 64.
The fifth skittles series part features two classic chess-style problems. The problem of independence in which no piece threatens another.
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Skittles V (2026) by Nikos V for Commodore 64.
The fifth skittles series part features two classic chess-style problems. The problem of independence in which no piece threatens another.
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Based on MisterWizard01’s original CC4-licensed arcade SHMUP, this fresh Galaxis mod upgrades the game with revamped graphics, brand-new sound effects, and eye-popping particle systems.

Players will also face off against two tough, newly added enemy types designed to push your reflexes to the limit. Grab your joystick, launch into space, and take on the upgraded starfield challenge today!
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Bitmap Pixies (2026) by Laurikka for Commodore 64.
No fire button here. Just grab every pixie on a single screen, and watch the colour order: get the sequence right and the clock and score reward you. Built for a quick tac-2 stick and a lag-free CRT.
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Cow-Pirate Bartholomus and the Dungeon Platform Islands (2026) by AshGB for Game Boy Color.
Made in 10 days for GBJAM14. Hunt three shards across platformer levels, then brave a randomized dungeon to find each one.
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Dungeon 99 (2026) by devgb for Game Boy.
99 floors, randomised loot, tactical combat. How deep can you descend before the bosses stop you?
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Togyzqumalaq (2026) by AspirineChou for NES.
Brings the Kazakh stone game to 8-bit. Nine otau, nine kumalaks each: land your last stone in an even opponent pit to capture it. First to 82 kumalaks wins. 5 CPU levels, local 2P, optional move assist.
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The Trials (2026) by Enarkz for Game Boy Advance.
Five classes, six stages, one Hall of Fame. A Gauntlet-inspired dungeon crawler with four modes and secrets to unlock. Which class would you take in?
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Void Lancer (2026) by Snow-G for Commodore 64.
A Giger-inspired horizontal shooter in 6502 assembly: six stages of veined flesh and bone cathedrals, six Bosses to grind through.
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ReWipeout 32X (2026) by D-Mar for Sega 32X.
A bare-metal port of phoboslab’s WipEout rewrite, built with 32XDK. Anti-gravity racing on real Mega Drive hardware.
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Snake’s Snack (2026) by Alberto Sgaggero for VIC-20.
A BASIC V2 Snake that began on the C64, now slithering onto the VIC=20. Add a spike with every apple for a more snake-like challenge, or leave them out.
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