StrmnNrmn has released a new version of his Nintendo 64 emulator Daedalus for PSP.
Changes:
# [!] Fixed issue preventing Goldeneye from being loaded.
# [!] Fixed dynarec for Goldeneye.
# [!] Fixed dynarec for Super Smash Bros.
# [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
# [!] Fix TexRect instructions with negative s/t components.
# [!] Fixed the HUD in Mario 64 (broken in R11.)
# [!] Fixed lights in F3DEX2 microcodes.
# [+] Correctly implement instruction fetch exceptions, improving compatibility.
# [+] Improved floating point compatibility.
# [+] Correctly handle mask_s/mask_t tile values.
# [+] Implemented a few custom blend modes.
# [+] Screenshots just cover visible viewport.