Michael Chiaramonte shows us more NES Programming.

NES Programming #32 - The colors! The colors!

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In this episode I got palette data exporting more or less how I wanted and was able to load meta-tile palettes manually into the PPU to see what they looked like on the emulator. I found that we’ve run into a problem because the screen is only 30 tiles high as opposed to 32 so I need to figure out how I’m going to modify the palette attributes to accommodate. Next time, we’ll work on that and remove some of the fakery involved in getting the palettes loaded into the system. Thanks for watching and see you Thursday!