News
Diamond v1.0 (Beta) (PSP Lua Game)

illusioni520 released a Bejeweled clone for PlayStation Portable.

Quote:

hey,every body! I am illusion,chinese,my english is poor. This is my first Thread.This game is my second Product. It is a demo, many bugs. I hope this game ereryone like it. This game is 2MB.

http://forums.qj.net/showthread.php?t=145187

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Irdeto Sage Key Decryptor v2.0 (PSP Application)

Irdeto Sage is a Irdeto based file encryptor/decryptor for PlayStation Portable.

Release notes:

Her’s the more polished version of Irdeto Sage file Encryptor/Decryptor for the Sony PSP.

This version adds another step to the crypt algorithms with little time overhead,
also an interface tidy up, and a file footer is added to encrypted files to prevent
encrypting a file twice, or trying to decrypt a file that is already in plain state
(ie. the program knows if a file has been encrypted with this program or not).

Encrypted files produced with IDS V1 are not compatible with V2 for two of the reasons given above.

Full source is given away with this release.

http://forums.qj.net/showthread.php?t=145191

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PSP Royal Casino v1.0 (English) (PSP Lua Game)

SophT translated dark-jeys Casino Royal. There are three games included: Poker, Black Jack and a Slot machine.

Quote:

I’ve taken the liberty of translating Dark-Jey’s PSP HomeBrew release PSP Royal Casino v1.0 into english. The entire gui is graphical in PNG format, so some of the graphics may not be flashy as the original, but others, in my opinion, are better.

I haven’t done any of the coding here, I simply translated from French to English, So I can’t offer any support for it, outside of language barriers.

http://www.tehskeen.com/forums/showthread.php?p=41933

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SD-Boot v0.4 (Wii Application)

Emu_Kidid has updated his SD-BOOT homebrew application for the Nintendo Wii/GameCube. Using this program you can launch legitimate backups as well as homebrew programs from a SD Card used with a product such as the SD-Gecko.

Thanks to www.nintendomax.com / www.tehskeen.com for the news.

http://www.tehskeen.com/forums/showpost.php?p=42007&postcount=849

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Visual Task Switcher v0.95 (PPC Application)

A Visual Task switcher in the style of Dynamo3.

Changes:

– bugfixs in VisualTaksConfig-Tool wich prevents app from starting
– fixes when switching portrait/lanscape mode (pictures will not be deleted)
– stability fixes
– you can prevent VT from scanning windows by setting ScanInterval to 0

http://forum.xda-developers.com/showthread.php?t=432213

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G-Watch v0.1.1 (PPC Application)

G-Watch is a stop watch which supports GPS devices. It keeps track of your distance, speed and altitude.

Changes:

[ADDED] Cumulative split time is displayed under the time of the current lap
[ADDED] You can resume the session you have stopped
[FIXED] Some small bugs

Discussion: http://forum.xda-developers.com/showthread.php?t=436160

http://www.ageye.de/index.php?s=gwatch/about

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G-Alarm v0.8.5 (PPC Application)

G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth.

Changes:

[FIXED] Volume control should work now on every device
[REMOVED] hidden option: safe mode volume control – there should be no more need for that
[UPDATED] Language: russian

Discussion: http://forum.xda-developers.com/showthread.php?t=422362

http://www.ageye.de/index.php?s=galarm/about

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AlienDS (13-10-2008) (NDS Game)

Pac has updated his First Person Shooter AlienDS for Nintendo DS.

Release notes:

Well, thanks everyone for the encouragement and sugestions. First I’ve uploaded a new version, that includes some of the improvements some of you have mentioned.

First is the new control style with the stylus, complete with mirroring for left handed people(thank my brother for that). Of course it’s optional, there’s a menu at the beginning. Though you can use the stylus to look around, you can’t look up and down, not because it’s difficult to implement but because you can’t do it in the original control scheme. Also everything in this game it’s at the same height, no need to look up and down.

I also have updated the radar/map thing, now displays the enemies too, the catch is that it only shows them when they move, it’s a motion sensor!, so it’s still tense. There is too a new decorative element, a light column thing, I think it looks good.

About other things, I don’t think I’ll code a tool set for this. The game it’s almost at the point I wanted it to be so I’ll probably start something else. When that happens I’ll release the source code, though I don’t think it’ll be that useful, it’s ugly and full of hacks. Anyway there are still things I want to do with this! Right now I’m trying to implement a random level generator, so the game can keep fresh, will see how that works. Also more decorative elements and interactive things like barrels or something, that’s easy to do.

http://forum.gbadev.org/viewtopic.php?t=16126&postdays=0&postorder=asc&start=15

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Inferno DS (12-10-2008) (NDS Application)

Inferno is an operating system for creating and supporting distributed services.

Inferno was first made in 1995 by members of Bell Labs’ Computer Science Research division to bring some principles of Plan 9 from Bell Labs over to other systems. Inferno is a distributed operating system based on three basic principles borrowed from Plan 9:

* Resources as files: all resources are represented as files within a hierarchical file system
* Namespaces: the application view of the network is a single, coherent namespace that appears as a hierarchical file system but may represent physically separated (locally or remotely) resources
* Standard communication protocol: a standard protocol, called Styx, is used to access all resources, both local and remote

[Text taken from Wikipedia]

Changes:

– fixes to screen.c
– r4ds reads and arm7/touch.c

http://code.google.com/p/inferno-ds/

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Sonic (r294) (NDS 3D Engine)

Sonic is the development name for ritz’s homebrew nintendo ds 3D game project. Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.

Changes:

added a dragon for fun, nothing else

Thanks to www.nintendomax.com for the news!

http://www.daftcode.net/

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