Dingoo News
Slaanesh has great news for all who were waiting for a Dingoo port of “Giana’s Return”. Quote: All SDL problems sorted, fully working, 60FPS with music, Giana’s Return soon to bounce all over your Dingoo A320. Source: gianas-return.de/?p=676
http://www.slaanesh.net/2009/12/gianas-return-coming-to-dingoo-a320.html
DMenu is a menu system for Dingoo Linux which resembles the default Dingoo menu. Changes: – Various bug fixes – Added ability to use global resources in themes. If you prefix a path in a theme with ‘global:’ it will pick up the file from the resources path. This allows for the sharing of fonts, sounds, images, etc. Hopefully this … Read more
http://code.google.com/p/dmenu/
CloneKeen is an enhanced interpreter for the Commander Keen 1-3 Series. It is based on the original CloneKeen engine. Although there is a port of CloneKeen for Dingux, developer Alekmaul is working on a native Dingoo version of it. The work on this release is almost finalized a release should follow the next few days.
http://www.portabledev.com/
This is a port of C-Dogs SDL v0.04 ( http://icculus.org/cdogs-sdl ) for Dingoo A320. C-Dogs is the sequel to Cyberdogs, and is also an old DOS arcade shoot-em-up which allows players to work co-operatively during missions, and against each other in “dogfight” death-match mode. Known Issues / TODO List: – This version only can be played by 1 player; – … Read more
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,228
Slaanesh has updated his port of MAME4ALL. Changes: – Added A320 screen brightness option to frontend. – Fixed bug with games containing multiple FM sound systems. Was allocating two identical FM tables and segmentation faulting when on exit (trying to free the same table of memory twice). This stops some games crashing on exit. – More speed and smaller executable. … Read more
http://www.slaanesh.net/2009/11/mame4all-dingux-v12.html
Added Nov 30, 2009, Under:
Dingoo
alekmaul updated his NATIVE Dingoo application, emulating the Sega GameGear and Sega Master System! No Dingux required! Changes: V3.2 : 29/11/2009 # fix timing problem with accurante frame timing + add action replay code management + add fps display V3.1 : xx/xx/2009 (not official release ) # fix malloc/free pb to avoid hanging when lauching a second game Source: http://boards.dingoonity.org/dingoonity-news/smsggoo-version-3-2-released!/
http://boards.dingoonity.org/dingoo-releases/smsggoo-version-3-2/
rookie1 from http://www.a320home.cn has updated his port of the SUN PHONEME CDC + MIDPATH to Dingux. This should enable Dingux users to play Java games, but a few requirements should be matching. This release increases compatibility!
http://boards.dingoonity.org/dingoonity-news/java-for-dingux-updated/
Added Nov 25, 2009, Under:
Dingoo
Dingoo Mega Pack is a pack of games and emulators for native firmware, compiled by Harteex. Quote: First Dingoo Mega Pack is now released. This is a pack of games and emulators for native firmware. You’ll have to get the bios image required for LynGOO (lynx) yourself, since it’s not legal for me to provide it in this package. See … Read more
http://boards.dingoonity.org/dingoo-games-and-homebrew/dingoo-mega-pack-1-0/
SNES9x SDL for Dingux has been updated. Please follow the link below, which is also the source, for the download link.
http://boards.dingoonity.org/dingoonity-news/snes9x-sdl-1-39-20091124-zip-released!/
rookie1 from http://www.a320home.cn has ported the SUN PHONEME CDC + MIDPATH to Dingux. This should enable Dingux users to play Java games, but a few requirements should be matching. Quote from difuno: Original post here: http://www.a320home.cn/bbs/read.php?tid-4583-fpage-0-page-1.html Grab it from the link in the original post (provided you have no problem with the Chinese language) or here: http://www.filefront.com/14978321/midpath091121.zip Translation of the … Read more
http://boards.dingoonity.org/dingux-releases/java-on-dingux-(trial-version)-ported-by-rookie1/