Dingoo News
Gianas Return (WIP) (Dingoo Linux Game)

Slaanesh has great news for all who were waiting for a Dingoo port of “Giana’s Return”.

Quote:

All SDL problems sorted, fully working, 60FPS with music, Giana’s Return soon to bounce all over your Dingoo A320.

Source: gianas-return.de/?p=676

http://www.slaanesh.net/2009/12/gianas-return-coming-to-dingoo-a320.html

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DMenu v0.6 (Dingoo Linux Application misc)

DMenu is a menu system for Dingoo Linux which resembles the default Dingoo menu.

Changes:

– Various bug fixes
– Added ability to use global resources in themes. If you prefix a path in a theme with ‘global:’ it will pick up the file from the resources path. This allows for the sharing of fonts, sounds, images, etc. Hopefully this will reduce the overall disk footprint of the menu. Not sure, but the menu may also run better if multiple code points are using the same resource on disk instead of copies of the same resource. An example from default.cfg: Font = “global:FreeSans.ttf”
– Ensuring the menu will work when filesystem is read only. Performance will degrade in some cases, but the menu should function in the same way it has before. Just maybe a little bit slower.
– Memory Leak resolved in colorpicker
– Show/Take snapshot of menu on exit/load. This allows for the menu to show something while it is setting up.
– Theme Selection now uses the image selection tool. The theme selector will look for a ‘theme.png’ in the root of all valid theme folders (themes where theme.cfg exists). If a theme preview is not found, it will use the ‘notfound.png’ in the resources folder.
– UI enhancements to the main menu. We now apply alpha blending to the menu items based on their distance from the active item. If the submenu is open, then another layer of blending is applied to the horizontal menu, as well as the submenu’s parent. The goal with this was to help indicate which parts of the menu are active, and which aren’t.
– Set foundation for UI animations
– Replaced sound OSD format of icon and percantage to just an icon. The icon now shows the level of sound visually in lieu of a percentage
– UI will now autodim after a period of N seconds. The default for N is 5, but is configurable in the dmenu.ini file under they key DimmerDelay. The value for DimmerDelay is an integer which represents seconds. If DimmerDelay is set to 0, then the dimming will not occur.
– Enabled themes to define padding between icon and text, when the text is right of the icon. This does not apply to the horizontal items, but the vertical menu items. The key to set in the theme.cfg is ItemTextPadLeft and the value is an integer which represents the left padding of the text, in pixels.

http://code.google.com/p/dmenu/

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CloneKeen (WIP) (Dingoo misc Port)

CloneKeen is an enhanced interpreter for the Commander Keen 1-3 Series. It is based on the original CloneKeen engine.

Although there is a port of CloneKeen for Dingux, developer Alekmaul is working on a native Dingoo version of it. The work on this release is almost finalized a release should follow the next few days.

http://www.portabledev.com/

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C-Dogs SDL (09-12-2009) (Dingoo Linux Game Port)

This is a port of C-Dogs SDL v0.04 ( http://icculus.org/cdogs-sdl ) for Dingoo A320.

C-Dogs is the sequel to Cyberdogs, and is also an old DOS arcade shoot-em-up which allows players to work co-operatively during missions, and against each other in “dogfight” death-match mode.

Known Issues / TODO List:

– This version only can be played by 1 player;
– Need to translate PC keys names to Dingoo buttons names;
– Setting resolution greater than 320 X 240 will crash the system;
– Setting video scale factor greater than 1 will crash the system;
– Shutting down Dingux improperly (not using poweroff command) will
corrupt the savedata and display segmentation fault when exit the game.
Deleting directory /local/home/.cdogs will correct this;
– The game is not at fullspeed yet.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,228

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MAME4ALL Dingoo v1.2 (Arcade emu for Dingoo Linux)

Slaanesh has updated his port of MAME4ALL.

Changes:

– Added A320 screen brightness option to frontend.
– Fixed bug with games containing multiple FM sound systems. Was allocating two identical FM tables and segmentation faulting when on exit (trying to free the same table of memory twice). This stops some games crashing on exit.
– More speed and smaller executable. Perhaps some of the larger games may run now?

News source: http://boards.dingoonity.org/dingoonity-news/mame4all-dingux-1-2-released!/

http://www.slaanesh.net/2009/11/mame4all-dingux-v12.html

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SmsGGOO v3.2 (SMS and GG emu for Dingoo)

alekmaul updated his NATIVE Dingoo application, emulating the Sega GameGear and Sega Master System! No Dingux required!

Changes:

V3.2 : 29/11/2009
# fix timing problem with accurante frame timing
+ add action replay code management
+ add fps display

V3.1 : xx/xx/2009 (not official release )
# fix malloc/free pb to avoid hanging when lauching a second game

Source: http://boards.dingoonity.org/dingoonity-news/smsggoo-version-3-2-released!/

http://boards.dingoonity.org/dingoo-releases/smsggoo-version-3-2/

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Java on Dingux (25-11-2009) (Dingoo Linux misc)

rookie1 from http://www.a320home.cn has updated his port of the SUN PHONEME CDC + MIDPATH to Dingux. This should enable Dingux users to play Java games, but a few requirements should be matching.

This release increases compatibility!

http://boards.dingoonity.org/dingoonity-news/java-for-dingux-updated/

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Dingoo Mega Pack 1.0 (Dingoo misc)

Dingoo Mega Pack is a pack of games and emulators for native firmware, compiled by Harteex.

Quote:

First Dingoo Mega Pack is now released. This is a pack of games and emulators for native firmware.

You’ll have to get the bios image required for LynGOO (lynx) yourself, since it’s not legal for me to provide it in this package. See LynGOO.txt for more info.

*** Instructions ***

Just unzip directly to your dingoo’s internal memory.

Readme files for games and apps are placed in A:TXTREADME so that they are easily accessible with the ebook reader.

If you run check_problems.bat it will tell you if there are any problems, such as missing bios images or conflicting emulators.

*** List of games/apps ***

Emulators
* ColeCOO 3.1 (Colecovision)
* DOOENGINE 0.9c (PC-Engine / TurboGrafx-16)
* GNUBOY (Gameboy / Gameboy Color)
* LynGOO 1.2 (note, requires lynxboot.img) (Lynx)
* O2EM 1.0 (Odyssey2 / Videopac+)
* SmsGGOO 3.1 (Sega Master System / Game Gear)

Games
* Formula1
* Hell Striker II (aka World Road)
* Landlord
* ManicMiner 1.1
* Mushroom Roulette 1.1
* Nosebreaker
* Platinum Sudoku
* PoPo Bash
* Rubido
* SameGoo 1.1
* Spoout 2.0
* XRickOO 1.0
* Yi-chi King Fighter

Apps
* Overclock apps
* GooPlayer 1.1
* StopWatch 1.0

Download link: http://www.mediafire.com/download.php?wzmjngzgxqk

Feel free to post problems or suggestions. Or if you want to add or remove anything for the next release.

http://boards.dingoonity.org/dingoo-games-and-homebrew/dingoo-mega-pack-1-0/

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SNES9x SDL v1.39 (24-11-2009) (SNES emu for Dingoo Linux)

SNES9x SDL for Dingux has been updated. Please follow the link below, which is also the source, for the download link.

http://boards.dingoonity.org/dingoonity-news/snes9x-sdl-1-39-20091124-zip-released!/

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Java on Dingux (Dingoo Linux misc)

rookie1 from http://www.a320home.cn has ported the SUN PHONEME CDC + MIDPATH to Dingux. This should enable Dingux users to play Java games, but a few requirements should be matching.

Quote from difuno:

Original post here:
http://www.a320home.cn/bbs/read.php?tid-4583-fpage-0-page-1.html

Grab it from the link in the original post (provided you have no problem with the Chinese language) or here:

http://www.filefront.com/14978321/midpath091121.zip

Translation of the original post here.

This is the SUN PHONEME CDC + MIDPATH that I ported to Dingux. Extract it to LOCAL folder. The compatibility of English games seems to be better than Chinese. It is suggested to download and play JAVA games of NokiaE 6X or E7 or above, due to the 320 X 240 screen resolution of A320.

It you want to get it on DMENU, edit menu_game.cfg and add in:
MenuItem MIDPATH
{
Icon = “res/games/arkanoid.png”
Name = ” MIDPATH”
Executable = “./suite-manager.sh”
WorkDir = “/usr/local/midpath/bin”
}

Note: I used the icon of arkanoid here, you may change it to whatever favorite icon of yours.

Copy your JAVA games to LOCAL/MIDPATH/MIDLETS/, all JAR and JAD files will be listed in MIDPATH, you will need to use “Install MIDlet…” option to generate JAD files for games do not come with a JAR file.

Key mapping (A320 VS Cellphone):

A = SELECT
Y = LEFT
X = RIGHT
B = 5
SELECT = #

You can modify the key mapping in local/midpath/configuration/com/sun/midp/configuration/configuration.cfg (scroll down to the bottom of the configuration file and you will find it).

Some remarks:

1. In this version, you will need to exit the games by using the exit menu of their own (exiting games from program menu is not yet there). In case the system freezes, use START + SELECT + POWER (reset shortcut of Dingux) to reset your device.

2. No sound support yet. (if you are asked to enable sound at game start, please choose no)

3. It is suggested to play games of 320 x 240 resolutions (vertical screens).
You can find configuration.cfg file under local/midpath/configuration/com/sun/midp/configuration, this is the configuration file for MIDPATH. You may choose to rename configuration.cfg.240×320 (vertical) or configuration.cfg.320×240 (horizontal) in the same folder to configuration.cfg to replace the original configuration file.

Key mapping for vertical screen (A320 VS Cellphone)
A = SELECT?X = LEFT?B = RIGHT?Y = 5?SELECT = ?

PORTED BY rookie1 at a320home.cn

http://boards.dingoonity.org/dingux-releases/java-on-dingux-(trial-version)-ported-by-rookie1/

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