Wizznic is an implementation of the arcade-classic Puzznic, written for the GP2x Wiz, Dingoo, Linux and Windows.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,215
Wizznic is an implementation of the arcade-classic Puzznic, written for the GP2x Wiz, Dingoo, Linux and Windows.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,215
DMenu is a menu system for Dingoo Linux which resembles the default Dingoo menu. Changes: – Fixed a lot of SegFault bugs – Change the mechanism that the next application is called – Rename dmenu binaly to “dmenu.bin” – Added a dmenu start up script named “dmenu” – Added “SelectorDir” setting for menuitem and submenuitem – Added new key binds … Read more
Inkl Player is a media player that supports media library and synchronized lyrics. Changes: * MP3 album art support * FLAC support * Media library added * Works on Dingoo A320 * Works on Windows * Works on Windows Mobile * Automatic update added * Improved reactivity * Downloads synchronized lyrics automatically * Settings menu added * Supports skins for … Read more
http://www.gp32x.com/board/index.php?/topic/50334-inkl-player-0-4-released/
Alekmaul has let me know about the current port situation of his native “Manic Miner” game for Dingoo. The game is based upon “Manic Miner” for PC from Andy Noble. Alekmaul is still having minor issues with the sound output, once this is fixed, a public release wont be far. Thanks to Alekmaul himself for the news.
Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows and now Dingux (see http://www.zeograd.com/ for details). Sources are included, and this package is under the GNU public licence v2, read COPYING.txt file for more information about it. Many new features have been added compared to original Hu-Go version, have a … Read more
Spiller presents a third beta of his Atari Lynx emulator, LynGOO, for the Dingoo A320. Release notes: Third and last beta: http://www.speedyshare.com/188908494.html This beta disables a render hack which was present in the Handy port I used as a base for LynGOO. This hack is responsible for almost all graphical glitches found with previous betas. The render hack may now … Read more
http://boards.dingoonity.org/dingoo-development/lynx-emulator/60/
ColeCOO is a NATIVE ColecoVision emulator for Dingoo by alekmaul! Changes: # fix sound threading + change option menu for screen config # fix alcatraz display (timing pb) # pitfall sprite collision pb on third screen (timing pb) # fix H.E.R.O pb in level 4 (timing pb) # fix Space Fury pb (timing pb) + Add key config menu Source: … Read more
http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/colecoo.php
“This week in Dingoo” is a resume of Dingoo news, happened during the period of one week. Maintainer of this retrospect is Consequence_9, moderator at Dingoonity. Please follow the link below for Issue 3 of “This week in Dingoo”.
http://boards.dingoonity.org/dingoonity-news/this-week-in-dingoo-3-110209/
“This week in Dingoo” is a resume of Dingoo news, happened the past week. Maintainer of this retrospect is Consequence_9, moderator at Dingoonity. Please follow the link below for Issue 2 of “This week in Dingoo”.
http://boards.dingoonity.org/dingoonity-news/this-week-in-dingoo-2-1026)09/
alekmaul updated his NATIVE Dingoo application, emulating the Sega GameGear and Sega Master System! No Dingux required! Changes: # fix tv out pb # fix mode 2 pb (great thanks to Daniel Bienvenue for explaination of pb) Just test his last game here : http://newcoleco.dev-fr.org/p4155/2009-06-14-colecovision-ghostblaster.html # fix same pb in mode 0 for Pattern Table + move to gcc 4 … Read more
http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/smsgoo.php