Dingoo News
Developer Uguru has updated his Turbografx / PC Engine emulator uPCE, which runs via Dingux.
Changes:
– Changed some issue related to sound, removed some slowdowns.
– Improved a little speed on emulation.
– Added a letter selector in filemanager.
– Added some items on System config in menu.
– Cleaned some code (but need a little more cleaning code).
– Zip files with one rom, runs without filezipmanager.
– Added and changed fit and scale video modes.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,1,248
Zear released a port of OpenGGS for the Dingoo.
Quote:
This is a statically compiled port of OpenGGS to the Dingoo Linux. Source included.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,247
Giana’s Return aims to be a worthy UNOFFICIAL sequel of the alltime classic “The Great Giana Sisters”.
Features:
* Power Ups and Extras
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of finest chip music!
* Multi-Language: German, English, French, Spanish
* Password and/or save game (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore
Changes:
General changes:
– modified trainer (hidden)
– updated greetings (hidden)
– modified vscroll
– enabled vscroll by default (if config.cfg is not present), otherwise change value vscroll in config.cfg manually to 1
– added “fast†option to config file
– level improvements: 29, 32, 33, 34, 35, 38, 43, 51
– reverted desert background to a previous version
– hidden diamond boxes have a flashing animation now
– fixed appearance with the spanish “well done†screen
– various graphic fixes
– fixed text in german language version
– rain or snow effects were gone after bonuscave, fixed.
– ending shows an extra screen now with final score information
– fixed screen shake if you get a powerup at the end or beginning of a level
– backgrounds hue correction
Computer Versions only:
– improved joypad/joystick control
– keyboard support for entering name in highscore and passwords
– added icon; by cmoses (thanks!)
Console & Handheld versions only:
– improved music quality (reencoded music)
– added icon
Giana’s Return is available in the flavors Windows, GP2x, Wiz, Dingux, Ubuntu, Mac OSX and Dreamcast
http://www.gianas-return.de/
MIDPath is a Java library which provides a MIDP2 implementation on top of various graphical libraries (SDL, AWT, SWT, X11, GTK, Qt3/Qt4/Qtopia4, Linux framebuffer) and audio libraries (SDL, ALSA, ESounD, PulseAudio). It’s based on MIDPath 0.3 RC2.
http://boards.dingoonity.org/dingux-releases/midpath-4-dingoo-v0-1/
Gmu is a music player for the Dingoo. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.
Quote:
Here is another Gmu release for the GP2X (Open2X), the GP2X Wiz and the Dingoo A320 (Dingux). It is the last Gmu release for this year. 😉 It comes with some new features and bugfixes.
The new features include:
* A shutdown timer: Gmu can be configured such that it shuts itself down after a number of minutes or after the last track has been played. Gmu can also execute a command to shut down the entire device, so you can use this feature as a “sleep timer”. This obviously won’t work on the GP2X-F100/F200 because of the device’s mechanical power switch.
* A log bot: Gmu is now able to keep track of the played tracks by writing them to a text file. This can be used for various purposes. It might be useful for feeding those data into the last.fm system for example.
* An increased number of playlist slots: Gmu can now handle up to 32 playlists (instead of 8).
Besides those new features there are some bugfixes, e.g. the auto-play feature has been fixed. That was previously broken in the 0.7.0 series of Gmu.
http://wejp.k.vu/gmu/gmu-0-7-0_beta7-released
A Dinugx port of the non-interactive funky demo “Hex Pistols” by Fit. Source code included.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,243
A Dingux port of the non-interactive demo “One Day Miracle” by Fit. Source code included.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,244
A Dingux port of the demo “Chrysler” by Fit and Bandwagon. Source code included.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,245
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.
Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
Changes:
– Fixed the prolonged loading time issue from the latest release;
– Based on OpenBOR v3.0 build 2559.
Thanks to http://boards.dingoonity.org/dingoonity-news/openbor-dingux-updated/ for the news.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,40,237
Dingux Local Pack is a very big collection of almost every Dingux Game/Application ever.
Release notes:
Changes:
– Moved ScummVM to Ports
– Moved Open BOR to Games
Added:
Games: – CDogs – Dpong – Wizznic – XRick
Updated:
Games: – Open BOR
Emulators: – Vice
http://boards.dingoonity.org/dingux-games-and-homebrew/dingux-local-pack-0-33c/