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Portii v1.0.0 (Wii Game)

BeardFaces entry for the Tehskeen Wii Coding Competition.

Quote:

Portii is an unique puzzle game where you control the main character and try to get him to the exit of each level. It’s harder then it might look. The graphics and fluid game play is also impressive.

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uschtris (16-11-2008) (Wii Game)

uscghosts entry for the Tehskeen Wii Coding Competition.

Release notes:

Uschtris 11/1308
by: uschghost

about: This is my entry to the “teh skeen Wii coding competition”. Its a simple tetris clone but with some twists.

control: Hold the wiimote horizontale [+ — oo]

Press start on the titlescreen to start the game.

Press A to switch the curent block with the next one.
Hold B to increase the horizontal moving speed of the current block.
1 and 2 rotates the block.
you can return to the loader at any time by pressing the “Home” button.

thx to everyone involved in the Wii scene.
Enjoy =)

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3YOG v0.1 (Wii Game)

Another entry by PaceMaker for the Tehskeen Wii Coding Competition, a mini-golf game.

Release notes:

Name: YOG – Golf they way a three year old might imagine it.

Version: 0.1

Objective: Knock the ball in the hole with Pushers (A) and Bursts (-). If all else fails use the Magnet (B). Score is incremented at the end of the level for each Pusher and Burst left. Score is decremented when the Magnet is used. There is a Score bonus for quickly knocking the ball in into the target.

Controls: A – Launch a Pusher. – – Drop a Burst. B – Use the magnet (costs points). Home Button – Main Menu

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WiiCalc v0.1 (Wii Application)

PaceMakers entry for the Tehskeen Wii Coding Competition.

Release notes:

Name: WiiCalc.
Version: 0.1

Objective: Calculate. Point at the buttons with the Wii Remote and use (A) to select the button. Can you find the two easter eggs?

Controls: A – Push the buttons. Home Button – Return to Loader

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By
BlastGuy (16-11-2008) (Wii Game)

TheDrevs entry for the Tehskeen Wii Coding Competition, a two player Bomberman.

Release notes:

Hi,
The application that could be run from homebrew channel is in app, in project there is the makefile, the sources, and the documentation.

I’ve also put a PC version on my personal web site, but without sources as mentioned in the contest rules. (If this is a problem I can remove it, but according to the contest forum thread, I think it’s ok).

The game is obviously a clone of bomberman, but with absolutly no materials from the original game. The game engine is a personal, but quit common, wrapper around SDL (SDL image, Ttf, Mixer). There is a tile map parser (GFX and Collisions) and an animation engine. There are some hard coded values, but globaly the code is designed to be change easly, with the help of the doc.

Todo:
– Support png (unsupported image format, even with wii libpng)
– Better GFX, mine are lame
– Even more abstraction

Have fun.

TheDrev 2008

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