Dreamcast News
Project Starfighter v0.1 (DC Game Port)

After decades of war one company, who had gained powerful supplying both sides with weaponary, steps forwards and crushes both warring factions in one swift movement. Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way. Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour… and someone did.

Features:

26 missions over 4 star systems
Primary and Secondary Weapons (including a laser cannon and a charge weapon)
A weapon powerup system
Wingmates
Missions with Primary and Secondary Objectives
A Variety of Missions (Protect, Destroy, etc)
13 different music tracks
Boss battles

http://www.dreamcast.es/news.php?readmore=371

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DreamShell v4.0.0 (Beta 4) (DC Application)

DreamShell is a very enhanced shell application for Dreamcast!

Changes:

— Reworked video rendering. Now he runs a separate process that allows not freeze all of the DS for work, or what the command, and the performance of this has contributed positively.
— Added support for external commands. Teams represent themselves separately compiled programs (ELF format), or lua scripts. Are they in the directory cmds.
— Updated library fatfs (to work with SD card) to the latest version, as well as improve its performance in the DS.
— Module sdiso now is not the module, now it is designed as external command. It also has been updated library fatfs and added support for long filenames.
— New command:
— bios — This command allows you to flash a BIOS (if you have a bios mod)
— gdrip — Team to rip GD-ROM to the SD card.
— hack — This command for hack LBA in a binary file. Maybe hack the binary directly in the ISO image.
— ffdev — Command to work with the SD card.
— dreameye — The command to save and delete photos from your camera dreameye.
— luac — Compiler lua scripts to bytecode.
— and other…
Just been handed down some internal commands to external, to facilitate a little core of DS.
— A little refined file manager. There were tooltips in the toolbar, as well as in the header shows the current path.
Also it has built-in support firmware bios (when you click on the file extension .bios) and rip GD-ROM.
— Added an application to install DreamShell in bios (if you have a bios mod). Now you can load DreamShell directly without disc with bios and SD card!
— Added a new app Region Changer 1.8.
— Added initial support network.
— Added module lwip, which is an alternative to built-in support network.
— Zip and bzip2 libraries were made in separate modules, to ease the DS core.
— Added a virtual keyboard, which works as a console and a GUI.
— Now L/R Shift of the joystick, you can call the console and the virtual keyboard.
— Speed up loading the DS core.
— Added the events mouseover and mouseout to GUI buttons.
— New features in the API.
— Lots of bugs fixes and optimizations.
— A little refined boot DS with an SD card.

Thanks to http://www.dreamcast.es/news.php for the news.

http://www.dc-swat.ru/blog/dreamshell/20.html

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Jump N Blob (19-08-2010) (WIP) (DC Game)

Jump N Blob is a typical Jump and Run containing adventure elements (Inventory, action battle system). In the role of Blob, a small blue and cute creature, it is your task to save the Island of Malis.

Your fiends are the infamous Beastking and his underlings. Now it is up to you. Rescue your friends and your home or hey will be doomed.

Sylphiren, one of the team members, came up with six new ingame screenshots, follow the link to see all of them!

http://forum.gp2x.de/viewtopic.php?f=38&t=8127&start=60

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Sqrxz v0.9.9.5 (DC Game)

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.

Storyline:

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Features:

* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg

Changes:

* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch

The Dreamcast port is courtesy of Indiket :)Sqrxz is available in the flavors Windows, Amiga OS4, MorphOS, NetBSD, Symbian OS, Dreamcast, Pandora!

http://www.sqrxz.de/?p=214

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Sqrxz v0.9.9 (DC Game)

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.

Storyline:

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Features:

* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg

The Dreamcast port is courtesy of Indiket :)

Sqrxz is available in the flavors Windows, Amiga OS4, MorphOS, NetBSD, Symbian OS, Dreamcast!

http://www.sqrxz.de/?p=161

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Jump N Blob (Demo 3) (DC Game)

Jump N Blob is a typical Jump and Run containing adventure elements (Inventory, action battle system). In the role of Blob, a small blue and cute creature, it is your task to save the Island of Malis.

Your fiends are the infamous Beastking and his underlings. Now it is up to you. Rescue your friends and your home or hey will be doomed.

Thanks to http://www.dreamcast.es/news.php?readmore=352 and http://www.dcemu.co.uk/vbulletin/showthread.php?t=308480 for the news.

http://www.dreamcast.es/news.php?readmore=352

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Epiphany v0.7.0 (DC Game Port)

Epiphany is a clone of Boulderdash. The player must collect all valuable minerals scattered in levels, avoiding being hit by a falling boulder, or (worst) by a bomb.

Homepage: http://epiphany.sourceforge.net/index.php?page=about

Original game by Giuseppe D’Aqui and Giuseppe Martino, ported by Indiket.

http://www.dreamcast.es/news.php?readmore=347

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ScummVM v1.1.1 (DC misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

Changes:

1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

General:
– Fixed several minor bugs here and there.

Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)

KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.

LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves

Tinsel:
– Fix video playback regression in Discworld 2.

Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.

Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.

PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.

http://www.scummvm.org/downloads/

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ScummVM v1.1.0 (DC misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

Another 4 months passed, a lot of hard work done… and finally it is here: ScummVM 1.1.0 is available now on our downloads page.

There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!

Take a look at the release notes if you want to know a bit more.

There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn’t working correctly in the Kitchen and Mine areas anymore.

We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.

And now go and get it while it’s still hot from our downloads page, grab a build for your favorite device and have fun :).

Changes:

1.1.0 (2010-04-04)

New Games:
– Added support for Blue’s Art Time Activities.
– Added support for Blue’s Reading Time Activities.
– Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
– Added support for Pajama Sam: Games to Play on Any Day.
– Added support for SPY Fox 3: Operation Ozone.
– Added support for Dragon History.
– Added support for TeenAgent.

General:
– Added support for a custom SJIS font for FM-TOWNS and PC98 games.
– Added support for 16bit graphics. (GSoC Task)
– Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems.

CinE:
– Added support for Amiga style menus for Amiga versions of Future Wars.

KYRA:
– Added support for the Amiga version of The Legend of Kyrandia. (sound support was done as a GSoC Task)
– Adapted KYRA to support the custom SJIS font.

SCUMM:
– Added support for the PC-Engine version of Loom.
– Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task)
– Fixed some other bugs related to game versions for the Amiga.
– Added support for original save/load dialog in MM NES.
– Added support for savepoint passcodes for Sega CD MI1 via debugger command ‘passcode’
– Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

http://www.scummvm.org/downloads/

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Sqrxz WIP (08-04-2010) (DC Game)

The Giana’s Return Team is currently working on a remake of the TI-83 Jump’N’Run puzzler “SQRXZ” using graphics from the J2ME version in a “classic” mode, but also fully redrawn deluxe graphics. The screenshot below shows the classic graphics.

Here is a quote from the Giana’s Return page:

We are heavily working on Project “S”! The game is fully playable, minor features and little bit of bugfixing is left. Our current intern version is v0.5!

We will be releasing for most major systems such as GP2x, Wiz, GP32, Dreamcast, Dingoo Linux (Dingux), Windows, Wii, PSP and possibly other systems. As we do have permission from the copyright holder and creator, we shouldn’t be running into any problems releasing for the systems mentioned above.

Prepare for the possibly hardest Jump’N’Run puzzler you have every played! If you can’t handle this game, you better go and play golf

http://www.gianas-return.de/?p=781

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