GameCube News
libogc is a collection of low-level libraries for the GameCube and Wii. This collection of libraries was originally written by shagkur for the GameCube and has been developed over the past 6 years.
Changes:
Fixed AA video mode support
DI bugfixes
SDHC fix for IOS 60 and greater
tinysmb – added keepalive, automatic SMB reconnection, non-blocking sockets, DNS lookup, port 139 support,anonymous passwords and share-level security support
USB storage bug fixes
MEM2 sbrk patch (extends memory into MEM2 when MEM1 exhausted)
Added ISO 9660 DVD devoptab
Added Wiimote battery level support to WPAD
Basic Wiimote speaker support
Added USB HID support
Added USB keyboard & mouse support
Added SD Gecko SDHC support
Fixed TLUT loading
IOS no longer reloaded on start, this should be done by the loader (HBC does this already)
Quit back to Wii menu on exit() if HBC reload stub signature not found.
Homepage: http://www.devkitpro.org/
http://wiibrew.org/wiki/Libogc
devkitPPC is a port of the GNU Compiler Collection (GCC) and includes a C (gcc) and C++ compiler (g++), a debugger (gdb) and associated utilities, with the architecture “powerpc-eabi”. It also includes standard C libraries based on newlib, which is specifically designed for embedded systems. Compilers and libraries are also included for the MN10200, the Matsushita (Panasonic) chip used in the Wii DVD controller. It is designed to be used in conjunction with libogc, a collection of Wii-specific low-level libraries.
Instructions for setting up the system are available for Windows, Mac OSX and Linux. Additional information and download links can be found at the devkitPro website.
Changes:
Update gcc to 4.4.1
Update newlib to 1.17.1 – please note this is not an official newlib release, just a snapshot we used to obtain some requested functions.
Update to gdb 7.0
wiiload is now version 0.5, this will require the latest version of the homebrew channel in order to upload code.
filesystem IO now defaults to unbuffered meaning that the full length requested on read/write is passed to the devoptab pseudo device drivers.
The powerpc-gekko prefix has now been replaced with the more standard powerpc-eabi, this will allow portable autotools based libraries to build OOB for devkitPPC. Users of the template projects will be unaffected.
http://wiibrew.org/wiki/DevkitPPC
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.
Changes:
* Revamped filebrowser and file I/O
* Fixed MBC2 saving/loading
* Fixed some GB-Z80 instructions
* DVD loading in GameCube should work now (untested and unsupported)
* Many, many other bug fixes
More than 500 legal ROM’s for try out can be obtained from here: http://pdroms.de/files/gameboyadvance/
http://wiibrew.org/wiki/Visual_Boy_Advance_GX
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Changes:
* New default palette – more accurate colors!
* Revamped filebrowser and file I/O
* New timing and frameskip code – allows PAL gamers to play NTSC games
* Fixed FDS/Game Genie errors
* Many, many other bug fixes
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
http://wiibrew.org/wiki/FCE_Ultra_GX
SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Changes:
* Revamped filebrowser and file I/O
* Many, many other bug fixes
Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/
http://wiibrew.org/wiki/Snes9x_GX
Cube64 is a port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube and Wii through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube/Wii’s ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.
_(n64_emu_for_wii).png)
A few notes about this release:
Wii64 users (Wii build):
The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have Nunchuks). See the included readme for details on the controls. You can load ROMs (only uncompressed) and saves from a FAT formatted SD or USB (details on the folders required are in the readme).
Cube64 users (Gamecube build):
Due to memory limitations, there is no expansion pak support, it uses TLB cache, 2xSaI and FB Textures may break things and of course ROMs will run slower.
Fellow Developers:
We don’t want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called “Wii64″ or “Cube64″ nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we’re just releasing a snapshot of the source used to build Beta 1, but we’re planning on updating the public repository with each commit we’ve made to our private repository so that everyone can see the progression of the code. This process will begin soon.
Support:
Finally, there is a support forum located on TehSkeen ( http://www.tehskeen.com/ ), so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
http://emulatemii.com/wordpress/?p=154
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.
Changes:
* Text rendering corrections
* SMB improvements
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup
More than 500 legal ROM’s for try out can be obtained from here: http://pdroms.de/files/gameboyadvance/
http://wiibrew.org/wiki/Visual_Boy_Advance_GX
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Changes:
* Text rendering corrections
* SMB improvements
* Updated to latest FCEUX SVN
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
http://wiibrew.org/wiki/FCE_Ultra_GX
SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Changes:
* Text rendering corrections
* SMB improvements
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup
Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/
http://wiibrew.org/wiki/Snes9x_GX
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
As this is a test release, here is a link you might need: http://wiki.scummvm.org/index.php/Release_Testing/1.0.0
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 – Missing Presumed …!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney’s Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
http://www.scummvm.org/downloads/
Page 5 of 18« First«...4567...10...»Last »