Archive for September, 2005

PSPRadio v0.2b (PSP Application)

raf has updated his internet radio client tool for the PSP. Changes: Corrected problem where the app froze when exiting while paused/stopped. (was caused because threads where suspended/asleep) Now can play lower samplerate streams (22K, 11K, etc) let me know well this works, since I only tried it with one at 22KHz. Integrated socket header files from NetBSD. Socket recv [&hellip

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Stella DS v0.5 (A2600 emu for NDS)

thechuckster has released a new version of Stella DS. It’s a port of the famous Atari 2600 emulator Stella to the Nintendo DS platform. I got a lot of work done today. I painfully coded in embedded GBFS support. Then, I threw together a menu system. Because of the nature of WMB, you have to compile in the ROMs still, [&hellip

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Text Viewer (NDS Application)

Rich Whitehouse has released a”Text Viewer”for the Nintendo DS. It makes use of a full touchscreen interface, persistent text bookmarking through SRAM, low power mode, and multiple file support with clean GUI for selecting. Uses a 5-pixel-width subpixel font to allow greater text density than standard 8-pixel tile fonts.http://www.telefragged.com/&#

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Xump v1.05 (GP32 Game)

Image provided by: Psilocybin DevelopmentXUMP is a puzzle game for the GP32 by Psilocybin Development. Instructions:The game consists of a 20×12 playfield which is filled with various types of blocks. Your job is to make the blue blocks disappear from the playfield by stepping on them. There are five main types of block, each of which behave differently;Grey Blocks: A [&hellip

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Sudoku (NDS Game)

Zapf Bandit has been working on a Sudoku game for the NDS. It features 150 puzzles. On a sidenote it’s important to mention, that this is not emulator friendly yet – real hardware is recommended.http://forum.gbadev.org/viewtopic.php?t

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Tetravex v1.0 (GBA Game)

Tetravex is a puzzle game like a 4-sided dominos. The aim is to send all the shapes from the lower-right grid to the upper-left one. Shapes can freely move in the lower area. Conversely, in the upper grid, they are constrainted by a correct matching of numbers on each side. The lower-right area is then your pool, and the upper-left [&hellip

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