Archive for December, 2005
PSP Media Player (13-12-2005) (PSP Application)

A new version of Jonnys PSP Media Player has been released. The sourcecode is NOT yet available.http://www.dcemu.co.uk/vbulletin/showthread.php?t

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snesDS SuperCard (13-12-2005) (SNES emu for NDS)

snesDS a SNES emulator for the Nintendo DS has been updated. This special build is for owners of a SuperCard. http://www.cs.utah.edu/~tew/snes

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libmpg (NDS misc)

libmpg is a free library for decoding mpeg-2 and mpeg-1 video streams. It has been released under the terms of the GPL license. http://mdxonline.dyndns.org/archives/nds

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fmsxDS v0.05 (MSX emu for NDS)

fmsxDS is a MSX emulator for the Nintendo DS. More information on it’s official page (japanese). http://www.imasy.or.jp/~ngs/emu/news.html

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TwinTail LDE v1.6 (PSP Lua Application)

Ema has updated his/her text editor for the PSP. TwinTail LDE has been written using LUA and requires it’s runtime libs. Changes: added keyword hilighting (test) – became slower 🙁 – any ideas for optimize? modified pad service to time based http://geocities.com/lua_ema

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eSwan v0.08 (WS/C emu for PSP)

eSwan has been updated. It emulates Bandai’s Wonderswan/Color. Thanks to PSP-Wiki for the news. http://dev-e.sakura.ne.jp

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F.O.S.K v0.22 (PSP Lua Application)

Image provided by: mrnF.O.S.K. is the Fast On-Screen Keyboard-based TEXT EDITOR requiring only two (!) keystrokes to enter any character. Changes: square button printed as Rect, printing in dispText corrected by removing”%s”(see forum on Luaplayer 0.15) browser : oldPad added, so it is no more so sensitive ttf.. first trial ->really slow (see forum on Luaplayer 0.15) ttf vs. Standard [&hellip

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The Ur-Quan Masters v0.1 (GP2x Game Port)

Loki666 released a first version of The Ur-Quan Masters for the GP2x. It is an open source game based on Star Control 2. Here is a quick and dirty port of UQM 0.4.0 (still very buggy, I know) http://www.gp32x.com/board/index.php?showtopic

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GP2PSX v0.16 (PSX emu for GP2x)

Zodttd has updated GP2PSX, a Playstation emulator for the GP2x. New in this version: PSX rootcounter timers have been simplified allowing for further optimization of timings. Speed increase of almost 2x in some games. Due to speed increase, frameskip 0 is now the default. Back to the old GPU now with a 3D engine working. Better compatibility. Alpha blending enabled [&hellip

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Fuse-gp2x v0.001 (Spectrum emu for GP2x)

A port of Fuse for the GP2x has been released by bosteen. It is a early port of Fuse, a spectrum emulator. I am still working on it, and I am aware of many problems with it but let me know if it is a problem that doesn’t involve the joystick getting stuck, the lack of volume control, poor UI [&hellip

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