kouch also has added a TV-Out options to Hermes’ PC-Engine emulator”GP2xengine”. You must be registered at gp32spain to get the file. http://www.gp32spain.com/foros/showthread.php?t
kouch has added TV-Out support to Hermes’ Spectrum emulator”GP2Xpectrum”. To get the download you must be registered member at gp32spain.com http://www.gp32spain.com/foros/showthread.php?t
The official GP2x developer community board has been opened. You can find it at this page:http://dev.gp2x.com/forum/index.php
batari has released an updated game of his racing game Superbug.http://www.atariage.com/forums/index.php?showtopic
Image provided by: UnknownPSPSeq – Synthesis and Sequencing on the Sony Playstation Portable.http://www.dspmusic.org/psp
Image provided by: deniskadeniska has updated his port of”Kill Everything That Moves”. The title pretty much brings it to the point. This game is an excellent shooter. Changes: Hardware rendering: big performance boost; game runs ~ 30% faster now Patched old objects garbage collection bug which used to slow down the game at later stages. Menu cleanup: all menu functions [&hellip
Homer who recently picked up the work on the Gameboy and Gameboy Color emulator RIN for the PSP has been interviewed (in french language). You can read the interview here:http://www.pspngo.fr/&#
Scachi released a first version of his SuperTux port for the GP2x. SuperTux is a classic 2D jump&run sidescroller game in a style similar to the original SuperMario games. first release of the gp2xport binary. Game is scaled via hardware, so hard to read text and so on, but quite fast gameplay. No music, as it slows it to much [&hellip
GameBoxDS is a collection of smaller games in one binary by Gwoin. The included games are Reversi, Connect 4, Labyrinth and DSFlower. This version comes with changes for DSFlower.http://www.playeradvance.org/forum/showthread.php?t
netlib is small function library in Lua that will allow anyone with knowledge in Lua to make their game be online multiplayer. It uses simple commands such as netsend(id,data,abtribute ) and netget(id).The idea of the id is say if I made a game, the id could be”samsgame”. Then, I could do netsend(“samsgame”,”sam is at level 1″,”a”). If the abtribute is”a”, [&hellip